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LuaPlayer Euphoria V7 Released: VFPU Math, Media Engine, OSK and More!

greg | October 6, 2009

You too can write homebrew like a champ… All it takes is a few zealous-like strokes of the keyboard to produce something like this:

Ooo-wee… It’s all about effective simplicity with LuaPlayer Euphoria. The video shown above is the bundled 3D Cube demo. That and other useful code examples are included too.

What’s the future hold?

  • Add VLF library
  • Fix WiFi
  • Add AdHoc support
  • Add Tilemap support with collision, and multi-platform map editor
  • Add more 3D stuff
  • Add Chipmunk physics library

On a side note: Zack is looking for developers to assist in the development of LuaPlayer Euphoria. More following the source…

LuaPlayer Euphoria V7 Changes:

  • [+] Ported project from C++ to C.
  • [+] Implemented AAlib sound engine (Mp3, At3 & Ogg Playback On Media Engine + Wav support) and wrote a new sound core. (note usage has changed, please see the samples included in the download for new usage)
  • [+] Added Swizzle & UnSwizzle functions (note : Images are Swizzled by default)
  • [+] Added move Image to Vram function.
  • [+] Added optional Alpha parameter to screen:blit(). (ie screen:blit(x, y, image, alpha) – Makes for easy image fading in/out
  • [+] Added VFPU math library.
  • [+] Added Sony Message Dialog System.
  • [+] Added Sony OSK System.[*] Reworked IntraFont support.
  • [+] Added option to free/delete Images from memory.
  • [*] Huge code cleanup.
  • [*] Various fixes that I cannot remember.
  • [+] Source code now available.

Download: LuaPlayer Euphoria V7.2

- source: retroemu | discussion thread

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Comments (9)

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9 Comments »

Comment by Acid_1
2009-10-06 14:49:20

With the port from C++ to C are we going to see a Linux port eventually?

Comment by Kilogold
2009-10-06 15:38:12

I’ve yet to understand why the scene is all about C… We need to evolve people… Procedural is so horribly not scalable. If you want to make apps that just keep getting better and better, why make it in C? Classes and polymorphism is what makes things go round. It’s time to evolve people…

Comment by Acid_1
2009-10-06 15:54:19

C is the original. The entire Linux kernel is based on C. Unix, and thus OSX is based on C. There’s nothing wrong with C++, but you’re going to find that C works on more things that are not PC’s than C++.

 
Comment by Paradigm
2009-10-06 18:39:36

fact is, C is comfortable for most people.

 
 
 
Comment by Sam
2009-10-06 16:49:44

WOW 1st. This is good shit. Thx greg

 
Comment by Sam
2009-10-06 16:55:59

lol greg made a video, he really has a PSP!! I thought your just like pspupdates they don’t even have psp’s LOL

Comment by greg
2009-10-06 16:58:50

I got 3 PSPs ;)

Comment by Paradigm
2009-10-06 18:38:54

/drool….

 
 
 
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