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Crazy Gravity Portable v1.1 Released
greg | April 25, 2009
After winning 3rd in this years Neoflash Spring coding competition, The Underminer returns with a complimentary version of Crazy Gravity Portable: CGP v1.1.
Likely to be the last, CGP v1.1 incorporates extra levels and other optimizations perfecting the overall project. Crazy Gravity Portable is based on the PC version, Crazy Gravity, by Axel Meierhöfer.
Learn how to play: video tutorial.
CGP v1.1 changes:
- Added 7 levels (10 total)
- Decreased overall difficulty, approximates gameplay of pc version now: less gravity, less drag etc.
- Fixed major and minor bugs. (For those who want to make their own levels, this update is highly recommended)
- Doubled level loading speed.
Download: Crazy Gravity Portable v1.1
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updates are always appreciated. nice work
Ohes Noes I forgot to post 1st !!! all over it because otherwise how will people know my first comment was first lol
On the level editor Fuel is spelt incorrectly its spelt Feul…
great game none the less
I like games like this
makes me remember amiga old times
why dont homebrew develepors work on the new cfw
For what? DAX is the firmware department, other people can make games if they want to dammit.
but ur leeder dax is takin ages
cracking a firmware takes FAR more skill and knowledge than designing homebrew games
and besides if people didn’t make new homebrew what would be the point of making a CFW anyways?
Anyone other than me notice the music from World of Goo?
Yeah it says that it’s from World of Goo on the end of the video, it’s not in the game though.
Level 9 runs out of memory when you pick up the first box (FW3.40).