DaedalusX64 Beta 2 Update Released; Nintendo 64 Emulator Updated
greg | April 20, 2009
The talented and exceedingly skilled team behind the Nintendo 64 emulation project has issued an update for DaedalusX64 Beta 2. Kreationz notes there is nothing major concerning speed or the like; this update primarily focuses on stability, other bug fixes, and includes some prep work for future versions. It’s recommended you upgrade regardless.

Change log, download…
DaedalusX64 Beta 2 Update:
[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-] Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-] Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+] Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more "playable"
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.(Howard0su)
[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)
Download: DaedalusX64 Beta 2 Update
- source: daedalusx64
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gettin closer and closer to the day where i finally download this. Good to hear works still going smooth, and that future versions are still in the works
agreed
yeah not worth the download, like the rest of the releases.
I’m sick of them releasing unfinished and nearly unplayable versions. Release something that works or don’t release it at all.
HA! that’s what i said about the last release. I got flamed for it. i was complaining about it not running at a enjoyable or playable speed. people just got so angry trying to defend the emulator; when in actuality they knew that the emulator sucks. i completely agree with you.
Don’t let anyone here get to you. This is one of the dimmest (except for the devs) communities I’ve ever willfully stuck with. Only THEY would be happy with 1,000 unplayable releases… unless you plan on playing Super Mario 64 a hundred times through.
Well put. Mario has been and will always be the the only game that is emulated with sound and at a decent speed on this emulator. The other games are just a waste of time to try to enjoy playing. the people don’t bother me, they just tell me that there are plenty of games that are playable. when indeed there is only one game that is worth actually playing which is Mario.
Zelda Ocarina of Time. Banjo Kazooie. Goldeneye 007. Perfect Dark. Super Smash bros if mp
I hope you are just listing worthy N64 games cause this emulator can’t run those.
People gave you grief about the fact that your flaming other peoples hard work. The fact that this emu is not fully working yet (imo), as upseting as it may be to some, is really no excuse to smack talk about releases. It’s really easy to complain about not getting exactly what we want all the time but you must understand that with every release we are able to see the progress and who knows maybe even send a helpful tip about the emu (its not like they restrict the source code.. anyway, if your a coder then you can say a few things but if your just another leecher that wants to put your 2 cents on the matter you need to understand, these peeps genarally dont get paid shit for doing these emu’s and such and you should be happy that there doing it at all :/
Dude … you’re a beta tester not a customer.
You can tell because you haven’t paid anything.
Dolt!
I personally think that this is a great emu regardless of the playability of most games apparently. It definitely obvious that much work has been put into this project. I don’t know very much on the side of coding and i won’t until next year, but the amount of progress they have made is much more than i thought(in comparison to the original emu). So, i give kudos to all of the people who helped in the development. Also, the PSP isn’t like a computer which can have 4 logical cores at ~3 GHz(excluding hypertheading) with a 2+ Tflop GPU to take care of the emulation.
Oh I cannot wait to play a flawless Goldeneye :D
Especially with Ad Hoc! xD
I’m just glad to see this coming along nicely.
Protip: Get a savestate with all the cheats and turn on turbo-mode on this download.
hopefully its not going to be harder to incorporate ad hoc in the n64 emulator
Goldeneye will never be playable. I put my money on it.I believe it’s been two years developing this emulator. if they don’t have it now, they’ll never get it. Just being a realist. here comes the angry people trying to defend the emulator.
Well we can always use pspdisp!:D
yeah, using the wifi mode! :D
aaah! xD
I still think the PSP has better cpu than N64, why are games still slow at times?
Because emulating a system (N64) to play games which were not intended to be played on the desired system (PSP) will require more power.
Okay, obviously you don’t know a thing about emulation.
Let’s give an easy one that has fewer processors, say the Gameboy, which uses a Z80.
Now, to start, obviously the PSP is faster than a 1MHz Z80 processor. Now is the PSP able to understand TASM and implement the command calls? No. So, here is what an emulator does…. it translates the raw data into an interpreter, which if the Z80 command took up 1 processor cycle to complete, the interpreter may take 5-20 cycles to complete the same task emulating the system. Simple, yes?
Now as for the N64, which has a couple dedicated processors for graphics, sound, and the actual game processes…. Each of these processors have to be emulated in real time to make the game playable. So, whereas the 1MHz gameboy might be able to run on the PSP without lag, having a 28MHz processor might be a bit of a hurdle for the PSP’s 333MHz processor…
that is as simple of an explanation as I can possibly give.
Simple. Consoles are built specifically for their hardware. The PSP is not built to optimally play 64 games. Its cpu carries other functions and runs a certain way. The 64 is built specifically. Its the same reason decent computers couldnt/cant run 64 emulators perfectly either. They arent built specifically with that hardware in mind.
actually pc’s, even older ones, can run n64 games very well. its because of bad or less than perfect rom dumps and the fact that most n64 emulators have some issues that there are problems. a better example would be the sega saturn or the ps2, the former being the best example as pcsx2 still has a lot of work left to be done.
the processors use different architetures and different instruction sets (the instruction set is what tells the processor what to do with the data its given). because the psp and n64 use different instruction sets the hardware and instruction sets, bios, etc. ALL has to be emulated on the psp, and emulation is VERY hardware intensive. for example go try and run an snes emulator on a 133 or 266 mhz win95 machine.
omg. . . majora’s mask doesn’t freeze at the spinning mask at the beginning anymore. . . progress! of course the text looks weird and the ground seems to be invisible, but its better than before.
<3 N64. It’ll be epic when Mario Kart works full speed with sound.
You forgot to mention adhoc it will be epic with full speed and sound with adhoc
Can’t wait till that day <3
word
OMG that’d be fun to play Mario Kart with a friend fully emulated with sound over wifi. Remember the non-believers that said N64 emulation on PSP wont get far (0,5 fps)? I think its possible and I believe in the effort of the team. Go for gold!
idk how some people are saying not worth a download. all you do it try it tool around and if you don’t like it delete it,thats what i do. hell because of this program it made me want to buy mario 64
No it will be epic when F-Zero X actually works
even better if GX get in on a gc emulator right?
GX’s story mode was terribly cheesy.
If only paper mario wold work. that games so epic. And mario 64 runs prety well…I mean its fun
Man DOOM 64 works almost perfectly with a framerate of almost 20 fps sound is still spotty but it is actually really fluid and fun to play also enable texture clipping because it doesnt seem to matter for doom
Doom 64 works perfectly but only runs at 20FPS? I always thought 60FPS was the standard.
ok i m using it now i can actually run mario kart, its laggy as hell even with lots of frame skip but its playable, but mario 64 still dies during the snow lv on the first lv of that and on a few other areas but theres progess thank you. also i still hate the creator of this because playing a half working game i loved as a kid makes me go out and buy the original coppy of the game. i already did that for mario 64 lol
well durrr. lots of frame skip = laggy. xD
I wanna play conkers bad fur day
same
paper mario works with werid glicths
mario 64 works been.
mario kart I heard works
funnly efoth perfect dark gets to the first screen then crashs but I dited expect a game like that to work.
donkey king 64 doesnt start
banjoe kaozooie plays some of intro moive then freezes. yohis story doesnt start golden eye is harldy playable. and a game called robotron 64 works. and zelda oot apears to work with strange glicths. thats all the games I tested anyways.
Is thq wrestling games possible at all yet??? world tour?? revenge? wm2k??? vpw2?? or no mercy would be the fucking best.
ohh i was also wondering… do any games run perfect? i mean the popular games dont i c or whatever but what about the more generic games
I dont think any games run perfect i know that mario 64 works just about full speed just the sound breaks up somewhat and mario kart 64 works ok i guess
starfox works pretty good for me. and i dont mean to flame u guys who insult the emulator but, could you at least encourage them to do better and think they can get it somewat full speed. i mean, it takes alot of work to do what those guys did, and i completly respect them for doing the best they can. so if u think the emulator sucks, then your kinda wrong cuz its currently the best n64 emulator for the psp. and im sure if we give them some time theyll make it.so at least encourage them to do better, or they could just give up work on the emulator completly, cuz all they have to do is just stop and we’d be stuck with no emulator
well this project has been in the works for about 2 years now. and i think they should just give up on the project completely. it’s going no where.
LMAO! Give up on the project? Oh yeah its really going nowhere when before you might be able to get one game to a few FPS and now I can play Super Mario 64 with a 95% framerate of what it should be. It annoyed me that I had no sound, thankfully I have IRshell. I listen to music on IRshell and play my games, I have something to listen to and can play some games nearly full FPS. Devildriver + Super Mario 64 on PSP = Badass!
listen to Powerglove + Super Mario 64 on PSP. listen to the song Mario Minor. it’s frikn badass!
Wow! one game at 95%! yay! that took what… 2 years to accomplish? with no sound. sounds great to me.
To get one game running at 95% on a platform as weak as the PSP is quite an accomplishment.
Not that you would know anything about that.
yo good looks this is awesome some of the classic sports game work perfectly thanks bro u dont know how much this means
also thers so many people complaining like fuck why dont u try to do this shit lets see what u can do then bitch all u want
Ive been playing a long time on this,and all this time i thought it sucked till i put frame skip 1 then turned off texture check!
I was actually able to beat the first dungeon in Zelda,the tree =D it was smooth and choppy at times,not much choppy,I love it! Thank you for the awesome releases,keep it up.
Thanks for your hard work eventually there will be a good working emu64. keep up the good work.
Anyone tried Duken Nukem Zer0 H0ur?
Search it,it its a brutal,action,3-rd shooter game.
But……………………
When you are going to the streets,the game somehow ”freezes” when you leave into the airplane.
too bad,its a good game.
Wish i hadnt given away my n64 to some girl years ago.. really feel like hooking it up for a game of f-zeo now.. n64 version will never be beaten ;). I wouldnt hold your breath for this to work well ever on psp sadly, it still barely works on pc for most games ;)
umm, a lot of them DO work on the pc really well, the ones that i have seen notable problems with are ones like tetrisphere, and some others, but other than that they’re pretty good!!, and I do hope that this emu continues to be developed, it is making good progress :D
Be grateful that these guys release anything for you ungrateful twats.
i do not know anything …
any one can help me ? i want to hack psp 3001 ! what to do ? send me mail …. srabon@ovi.com . feel free to send !