Merc Roid v0.3.5 (Alpha) Released
greg | February 25, 2009
It’s still alpha, but it’s getting there… Bound to inspire the likes is Lokaire’s 3D engineered homebrew game: Merc Roid. And we have this update straight from the source –
In this update I mainly took care of bug fixes. The missile count is now good. The monsters move now (but gravity doesn’t apply to them for some weird reason). I added some pictures and sounds for when in the PSP’s vsh menu. There were some more behind the scenes updates to the LTE engine. Mainly the collision response animator was updated to the Irrlicht-1.5 code. It behaves exactly the same as before though. I changed up a few of the images to make things look better.
Earlier in the week we covered Merc Roid and posted a pre-0.3.5 video, which can be viewed here.
Download: Merc Roid v0.3.5 (Alpha)
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Glad to hear it keep it up this has huge potential :)
another 3d homebrew, i still think
if its possible to give the psp
more grafix
I can look around and shoot, but can’t move more than 2 or 3 steps in any direction. Will take another look when this thing is fixed.
Has potential and I like it so far. Moving is a bit awkward tho. Firstly I think the speed at which you turn is way too slow.
This game still sucks my dick.
My dick 0wnz it.