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Powernoid V2 Released: Breakout Clone
greg | November 27, 2008
I’ve spent and still spend countless hours playing the arcade classic known as Super Breakout. So when I saw Art coded up a Breakout clone in a mere 2 days time, I nearly… Well, I’ll leave that to your imagination ‘cuz I got nothing right now. All I have to say; while other Breakout homebrew clones do exist — Art, you deserve mad props for this one.
Powernoid V2 changes:
- Change to multiball powerup behaviour, the ball now splits in two when a player gets this powerup.
- Player no longer loses a life if the multiball powerup is active, and one of the two balls is lost.
- Difficulty is increased by slightly speeding up the ball movement compared with the first version.
- Program keeps track of highest score with an encrypted save file.
- Added extra type of brick that causes bricks to move down every time the ball is hit with the bat.
- Extra life can now be gained by passing stage 15, and any other 15 stages after that.
- Changed some characteristics to give the bat some control of ball direction as in Windows DX_Ball.
Download: Powernoid V2
- source: qj
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nice…
ADHOC
?
I hate to nitpick, but the physics make the game rather repetetive. No matter where you hit the ball on the paddle, it bounces at the same angle no matter what. This wasn’t the case in breakout, where the ball would go more straight up if you hit it in the middle of the paddle, and more of a lower angle if you hit it on the edge.
The only thing you can change is the direction the ball goes, not the angle. So the net result is that when you are down to just one or two bricks, it can take a very, very long time to hit them.