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	<title>Comments on: DaedalusX64 Beta 1 Released: the N64 Emulator</title>
	<atom:link href="http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/</link>
	<description>PSP Hacks; PSP Go Hacks. All your PSP Downloads, PSP Homebrew and Custom Firmware Needs!</description>
	<lastBuildDate>Tue, 16 Mar 2010 13:25:22 -0400</lastBuildDate>
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		<title>By: Ty</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-477912</link>
		<dc:creator>Ty</dc:creator>
		<pubDate>Wed, 04 Mar 2009 05:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-477912</guid>
		<description>The legend of zelda rom is way too big. how can anyone play it on their psp? do you just play little pieces of it?</description>
		<content:encoded><![CDATA[<p>The legend of zelda rom is way too big. how can anyone play it on their psp? do you just play little pieces of it?</p>
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	<item>
		<title>By: noob</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473706</link>
		<dc:creator>noob</dc:creator>
		<pubDate>Thu, 04 Dec 2008 11:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473706</guid>
		<description>noob question... how do i install the emu?</description>
		<content:encoded><![CDATA[<p>noob question&#8230; how do i install the emu?</p>
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	<item>
		<title>By: HyperHacker</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473325</link>
		<dc:creator>HyperHacker</dc:creator>
		<pubDate>Tue, 25 Nov 2008 02:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473325</guid>
		<description>That&#039;s interesting. The PSP CPU is an R4000? The N64 is an R4300 so you&#039;re right, it is kind of surprising the speed isn&#039;t a bit better. Unless the R4000 isn&#039;t binary-compatible with the R4300, it should be possible to virtualize most of the code, and running it above 93mhz should make up for the speed loss in doing so. Hm.

Typically it takes 5 to 10 times the CPU speed to emulate something, but when they&#039;re both the same architecture, that figure can drop substantially using virtualization. But maybe CPU isn&#039;t the bottleneck here.</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting. The PSP CPU is an R4000? The N64 is an R4300 so you&#8217;re right, it is kind of surprising the speed isn&#8217;t a bit better. Unless the R4000 isn&#8217;t binary-compatible with the R4300, it should be possible to virtualize most of the code, and running it above 93mhz should make up for the speed loss in doing so. Hm.</p>
<p>Typically it takes 5 to 10 times the CPU speed to emulate something, but when they&#8217;re both the same architecture, that figure can drop substantially using virtualization. But maybe CPU isn&#8217;t the bottleneck here.</p>
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	<item>
		<title>By: HyperHacker</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473324</link>
		<dc:creator>HyperHacker</dc:creator>
		<pubDate>Tue, 25 Nov 2008 02:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473324</guid>
		<description>No they don&#039;t. You might be thinking of the RSP microcode, which is a program for the graphics processor in the N64. There aren&#039;t many different RSP microcodes, so most emulators use high-level emulation instead - implementing the same program in native code instead of emulating it. This cuts the amount of work for the CPU nearly in half.</description>
		<content:encoded><![CDATA[<p>No they don&#8217;t. You might be thinking of the RSP microcode, which is a program for the graphics processor in the N64. There aren&#8217;t many different RSP microcodes, so most emulators use high-level emulation instead &#8211; implementing the same program in native code instead of emulating it. This cuts the amount of work for the CPU nearly in half.</p>
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	<item>
		<title>By: Havenchild</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473292</link>
		<dc:creator>Havenchild</dc:creator>
		<pubDate>Sun, 23 Nov 2008 21:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473292</guid>
		<description>Its getting better thats for sure. Maybe in the next year we&#039;ll see true, perfect emulation oof N64 on the PSP.</description>
		<content:encoded><![CDATA[<p>Its getting better thats for sure. Maybe in the next year we&#8217;ll see true, perfect emulation oof N64 on the PSP.</p>
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	<item>
		<title>By: pegu</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473262</link>
		<dc:creator>pegu</dc:creator>
		<pubDate>Sun, 23 Nov 2008 05:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473262</guid>
		<description>Where can I direct download the roms? All I can find are torrents.</description>
		<content:encoded><![CDATA[<p>Where can I direct download the roms? All I can find are torrents.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pegu</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473259</link>
		<dc:creator>pegu</dc:creator>
		<pubDate>Sun, 23 Nov 2008 05:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473259</guid>
		<description>Where can I get the roms?</description>
		<content:encoded><![CDATA[<p>Where can I get the roms?</p>
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	</item>
	<item>
		<title>By: qwerty</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473136</link>
		<dc:creator>qwerty</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473136</guid>
		<description>one more thing the psp cpu pwns the n64&#039;s so i dont see why there are speed issues.

psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz

n64 cpu-93.75 MHz NEC VR4300

maybe u people should change cpu clock speed to 333mhz instead of default 222mhz</description>
		<content:encoded><![CDATA[<p>one more thing the psp cpu pwns the n64&#8217;s so i dont see why there are speed issues.</p>
<p>psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz</p>
<p>n64 cpu-93.75 MHz NEC VR4300</p>
<p>maybe u people should change cpu clock speed to 333mhz instead of default 222mhz</p>
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	<item>
		<title>By: qwerty</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473135</link>
		<dc:creator>qwerty</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473135</guid>
		<description>in theory, the psp can actually emulate the ps2.

ps2 cpu-Emotion Engine clocked at 294.912 MHz

psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz

see thats why they are making a direct ps2 gran turismo 4 port for psp cos the specs are so similar.</description>
		<content:encoded><![CDATA[<p>in theory, the psp can actually emulate the ps2.</p>
<p>ps2 cpu-Emotion Engine clocked at 294.912 MHz</p>
<p>psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz</p>
<p>see thats why they are making a direct ps2 gran turismo 4 port for psp cos the specs are so similar.</p>
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	<item>
		<title>By: skelator</title>
		<link>http://www.psp-hacks.com/2008/11/12/daedalusx64-released-n64-emulator-released/comment-page-1/#comment-473051</link>
		<dc:creator>skelator</dc:creator>
		<pubDate>Wed, 19 Nov 2008 16:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.psp-hacks.com/?p=3222#comment-473051</guid>
		<description>put in UMD</description>
		<content:encoded><![CDATA[<p>put in UMD</p>
]]></content:encoded>
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