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DaedalusX64 Beta 1 Released: the N64 Emulator
greg | November 12, 2008
You’ve no doubt heard or read about this over the past couple weeks, and today, here it is: Chilly Willy, Kreationz, and Wally’s adaptation of StrmnNrmn’s Nintendo 64 emulator — DaedalusX64.
Daedalus R13 vs. DaedalusX64 Beta 1 comparison test; Ocarina of Time.
DaedalusX64 Beta 1 changes:
- [+] TV Out Support (Chilly Willy)
- [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
- [+] Increased audio buffers for better sound quality (Kreationz)
- [+] Changed logo and graphics to represent new name (graphic by SynGamer)
- [!] Fixed screen shots (Chilly Willy)
- [!] Fixed an OoT custom blend mode (Wally)
- [!] Fixed shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
- [!] Pause Menu Reset not working properly (Kreationz)
- [!] Fixed FPS Display and Framerate limiter (Kreationz)
- [!] Optimized code generation for fragments which branch to themselves is now optional. Fixes games that broke from R12-13 (Kreationz)
- [^] Improved thread communications in job manager (Hlide)
Leave your feedback/experience via the comments.
Download: DaedalusX64 Beta 1
- source: sourceforge
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wow…i just read about this and then it came on here…lol was wondering where it was on this site…anyways, whatever happened to strmnrmn? did he just pass his work onto these guys???
in the video it runs hell slow, is it like that all the time?
no. it’s not that slow all the time. i’ve reached past full speed in some areas. it’s very playable.
Wow nice improvement !!! keep up the good work1!!!!
I read about this last night. It is slightly better. Mario 64 is now tolerable with sound enabled, in levels too.
Is it for custom frimware psp
lol gavin ofcourse its for cfw
Yea you can’t really run any unsigned code on any current official firmware.
becides 1.50… heheh :)
cool ill chek this out!
wow, this is great .
Pretty cool, lol and of course another beta, i aint surprised. I hope this goes well. I lost hope in daedalus a while from not seeing a release in like a year, and then they show up with a beta. but i appreciate their work of course, great job
The team said that the entire R14 is gonna say beta in case StrmNrmn decides to release an official R14.
Hells yeah, better work on the slim.
Better work, or what? You’ll ask for a refund?
Amazing. This still doesnt seem like it should be possible.
Mega props to the team as well as StrmnNrmn.
When I heard them talking about this, I honestly thought they wouldn’t be able to pull it off, some of them admitting they had no idea what they were doing. Props to them not only for figuring this out, but for doing it pretty damn fast.
nice good to see someone taking over this. that strmnnmrn guy started off the emulator now it must be finished :)
TESTED: supersmashbros works great with no sound and good with sound and frame skipping on. character select screen is still slow but actual gameplay is nice and very playable.
Spacestation silicon valley, plays but with many glitches and issues.
Mortal Kombat 4. NON PLAYABLE _BLACKSCREEN
RAMPAGE WORLD TOUR_ RUNNING EXCELLENT with SOUND.
Just tested 007, zelda and mario kart, zelda is much better now but plays better without any sound pretty playable now. mario kart is very playable but i have not tried with sound yet. 007 froze on opening. great release!
Also tested turok 1-3 and all of them crash or restart the program upon opening.
seriously!?
performance improvements?
support for more games without it crashing?
Beta-2 is going to be for speed improvements.
cant get it to work once i open it it just goes black??? any suggestions?
Did anyone notice a difference with SM64? It DID run faster for me with, but it seemed very inconsistent with the new optimizations (both with and without sound, the game noticeably and rapidly variates between full speed with an excellent framerate and slow and choppy). R14 Beta, didn’t do this (but it ran slower overall with sound on).
will this work on my slim? CFW 5.0 m33-3
why dont you stick on on your psp and find out. I know it will take like, 20 seconds…tough call
Hmmm, maybe he has a job and was working night shift and didn’t have his PSP to hand?
Would be a bitch to look forard to playing it only for it not to work don’t you think!
Help the guy by saying yes or no to his question which would take less than 20 seconds, or be a prick…tough call!
Yes m@g1k, it works a treat ;)
i cant wailt to see whats next because i know it will be great!
Nice I was hoping that strnnnmrnnn was going to carry on with work on his emu. Well kudos to the new guys and respect to the founder.
If only the snes emu would be finalized, the last I saw was a cmcn version or so it ran pretty smoothly. Does someone recommend me a better version?
I use the ME version. CPU at 333 / PSP accel. + approx. soft. — is good for many games especially if there is a speedhack. Frameskip at 1 and messing with the sound options helps too if the game is not up to speed. The Lsmcm Test 5 version (from what I remember) is faster with most games but not as compatible.
Still to laggy too bad…
Awesome work guys.Wally,nice one :)
It is not faster…
The main purpose was to re-arrange the source code to modern standards so it’s easier to maintain in the future.
Expect some good results :)
I’ve been waiting for something like this for almost a year now.
I’ve been checking StrmnNrmns blogg once a week since the last update which is like 1 year ago.
Thank you guys and keep up the excelent work!! :D
yea don’t be fooled by the gameplay of that cuz once u get out of the house it goes down to 5 fps. that happens to everyone else right?
i get decent spped outside definitly slower but not entirly unbearable i guess
Simply Electrifying
until its got goldeneye working im giving it a 6/10. it doesnt play starfox very well either. but who knows kudos to the team hope it gets better
Well this one has come a long way, I tried zelda 64 which has graphical glitches and is barely playable, but it is an improvement from earlier releases. mario 64 is a bit jerky with the audio on but it is playable.
I hope that this emulater can be fully functional soon, though that will take time, I do want to be able to configure my control settings man ually so I can have a comfortable setup I dont really use the d pad so I never really map that.
awesome beta! i actually use DaedalusX64 more than i do other emulators on PSP. great job, dudes. i already beat the dungeon on Zelda OoT. yuh!!!
Would ya look at that Goldeneye still doesn’t work, oh well mario kart runs at %100 now.
Isn’t it time to face the fact that psp’s processor is to slow for n64 emulator working propperly, atleast without software coders that code for a living. Next gen of PSP with better processor will surely make it.
thanks pspdude (noobie) works on my psp 5.00 m33-3
Exxxcelent work. Speed that up. I would pay (no joke) to have the Zeldas and Super mario on my psp.
how you play the games
put in UMD
it needs the game how you get them
well n64 isnt the only emu for psp with speed issues. try playing the snes starfox game and you cant tell me the psp is to slow to use fx mode when i have a 10 year old pc using the same specs using zsnes and it plays starfox fine.
I bet some native, optimized code would go a long way towards improving speed.
haxxmax..No
Love it. Great addition and looking forward to the next updates. Banjo-Kazooie runs pretty good, no serious complaints. Although i think it would be pretty cool to figure out some button configuration to incorporate the C-Buttons with the regular buttons (necessary for some BK moves) and if and when Goldeneye is up and running i know i love to use the C-Buttons to sidestep etc.
Great work. =]
Does this work on slims yet?
Yea it does but its still kinda slow. The problem is the N64 cartridges have their own graphics accelerater inside of them. The PSP has to match that which requires a shitload of special code for each game to make up for the missing graphics accelerater
No they don’t. You might be thinking of the RSP microcode, which is a program for the graphics processor in the N64. There aren’t many different RSP microcodes, so most emulators use high-level emulation instead – implementing the same program in native code instead of emulating it. This cuts the amount of work for the CPU nearly in half.
in theory, the psp can actually emulate the ps2.
ps2 cpu-Emotion Engine clocked at 294.912 MHz
psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz
see thats why they are making a direct ps2 gran turismo 4 port for psp cos the specs are so similar.
one more thing the psp cpu pwns the n64’s so i dont see why there are speed issues.
psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz
n64 cpu-93.75 MHz NEC VR4300
maybe u people should change cpu clock speed to 333mhz instead of default 222mhz
That’s interesting. The PSP CPU is an R4000? The N64 is an R4300 so you’re right, it is kind of surprising the speed isn’t a bit better. Unless the R4000 isn’t binary-compatible with the R4300, it should be possible to virtualize most of the code, and running it above 93mhz should make up for the speed loss in doing so. Hm.
Typically it takes 5 to 10 times the CPU speed to emulate something, but when they’re both the same architecture, that figure can drop substantially using virtualization. But maybe CPU isn’t the bottleneck here.
Where can I get the roms?
Where can I direct download the roms? All I can find are torrents.
Its getting better thats for sure. Maybe in the next year we’ll see true, perfect emulation oof N64 on the PSP.
noob question… how do i install the emu?
The legend of zelda rom is way too big. how can anyone play it on their psp? do you just play little pieces of it?