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PicoDrive v1.51 Released — SEGA MegaDrive/Genesis/CD Emulator
greg | July 19, 2008
Quite the update from developer notaz. Reintroducing PicoDrive — the all-retro, all-sega emulator for your PSP.
Notaz’ PSP port originates from Dave’s PicoDrive 0.30 code for the Pocket PC. The Mega / CD emulation is roughly based on tephane Dallongeville’s Gens.
PicoDrive v1.50/1.51 changes:
- Added some basic support for Sega Pico, a MegaDrive-based toy.
- Added proper support for cue/bin images, including cdda playback.
- .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
- Added bin_to_cso_mp3 tool, based on Exophase’s bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
- Greatly improved Sega CD load times.
- Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
- YM2612 state was not 100% saved, this should be better now.
- Improved renderer performance for shadow/highlight mode.
- Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man – The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only if sound rate is set to 44kHz.
- Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
- Added better idle loop detection, based on Lordus’ idea again.
- “accurate timing” option removed, as disabling it no longer improves performance.
- “accurate sprites” was removed too, the new sprite code can properly handle sprite priorities in all cases.
- Timers adjusted again.
- Improved .smd detection code.
- Minor general optimizations and menu improvements.
- Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
- Fixed a crash of games using eeprom (introduced in 1.40b).
- fixed suspend/resume (hopefully for real).
- Improved bin_to_cso_mp3 tool, it should no longer complain about missing lame.exe even if it’s in working dir.
- Fixed a regression from 1.50, which caused slowdowns in Final Fight.
- Fixed some regressions from 1.50 related to sprite limit and palette handling (caused graphical glitches in some games).
- Added ABC turbo actions to key config.
- Some other minor adjustments.
Download: PicoDrive v1.51
- source: dcemu
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nice
wow, good update!
does it support game genie codes?
thanks!
work on 4.01 m33))
eee!!!!
Battletoads FOREVER))))
Sweet!!! This is easily the best Genesis emulator there is, if i had to complain about anything it would have been the lack of rapid fire buttons but it sounds like there there now. When i get home im all over this one.
Thanx Notaz
“luvs2spooge” asked if this supported game genie codes, for that im not sure but this is definately the best Sega emulator your gonna find as far as quality and compatibility.
your a bitch
the only changes i would make to the program are the lack of ad hoc support and the lack of game genie codes…
game genie codes work
READ the README
it tell you HOW to use game genie codes
ur a fag
How do I get Landstalker to work on this thing?
Has anyone ever got Landstalker to work? I’ve tried multiple copies of the game with no success.
I really like this emulator… the conversion tool is also nice… but I wish there was an option to change the compression level of the cso file….
where i could found or read d read me file in picodrive?how use d cheatcode?