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PSPKVM 0.4.0 Released
greg | June 24, 2008
Smash your J2ME-enabled cell phone, you no longer need it. M@x and Sleepper return with a much-improved version of PSPKVM. Enjoy endless J2ME applications and games direct on your PlayStation Portable.
We’re only hosting the full (all-in-one) packages. If you simply need to upgrade from a previous version, grab the appropriate package via the project’s sourceforge page.
PSPKVM 0.4.0 changes:
- Change package name and purpose of release bundles.
- pspkvm-bin-x.x.x-150-upgrade: Use this package if your PSP is 1.50 kernel and have installed pspkvm 0.3.2
- pspkvm-bin-x.x.x-OE-upgrade: Use this package if your PSP is 3.xx OE kernel and have installed pspkvm 0.3.2
- pspkvm-bin-x.x.x-150-allinone: Use this package if your PSP is 1.50 kernel and haven’t installed pspkvm 0.3.2
- pspkvm-bin-x.x.x-OE-allinone: Use this package if your PSP is 3.xx OE kernel and haven’t installed pspkvm 0.3.2
- Source code package is no longer provided in release; Instead, you can grab source code from svn, tags are created for each release.
- JSR179 support (OE Version only). Currently support GPS290(Sony’s USB GPS receiver) only, serial GPS will be supported in future Chinese Input Method. Please see “Virtual Keyboard and Chinese Input tips” in “Running tips” section of Release Note. Special thanks to Culiu for his contribution of Chinese Pinyin engine.
- Use Sony’s On screen Keyboard as alternate input method. Default is off, turn it on in pspkvm.ini
- X/O swap in native dialog, configurable by pspkvm.ini
- Get device specific properties from pspkvm.ini. User can set properties (e.g “microedition.platform”, or User-Agent value) for specific device
- Use HTTP proxy setting in network profile
- Add SonyEricsson Generic device profile in Device Selection
- Virtual Keyboard improvement:
- Change key layout to be “QWERTY”
- Add some short-cut keys
- “Auto-open” property can be configured by pspkvm.ini
- Resolve some MIDlets not run problems:
- Super Action Hero
- Gmail 1.5.0
Download:
PSPKVM 0.4.0 (fw 1.50)
PSPKVM 0.4.0 (cfw 3.xx)
- source: pspkvm.com
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First!! and it teh lewkz geud.
Finally able to use the built in key board :)
you did see it or dont konw,
you need to edit the pspkvm.ini file to use sony OSK
very good work guys but….there is a lot of j2me 3d games out there i think you should find a way to code it too for the psp.
anyone know of any good Java apps to use with this?
can anyone tell me how to use the stretch screen feature? Thks
Damn use the normal psp keypad please!