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Rythm Engine: Rythm Box Mod V2

greg | May 31, 2008

…And we’re back like a vertebrate.

Last week Brick shared Rythm Engine: Rythm Box Mod for the Homebrew Idol fans worldwide. Today, well, actually yesterday, RE:RBM V2 was released.

If you missed our previous coverage, Rythm Engine: Rythm Box Mod packs a unique style of game play. Remain in sync with the beat while bouncing from the flashing walls, collecting power-ups, and destroying enemies. Consider it a “Rhythm Shooter”, if you will.

RE:RBM Screenshot

RE:RBM v2 changes:

  • You can now break in pieces big enemies
  • New particle effects
  • Different attributes for each weapon
  • Different particles for each weapon
  • Smoother particle effects
  • Added new power-up (SHIELD) (has a small amount of hp)
  • Added animated effects for shield.
  • New power-up icons.
  • Added new boss-type enemy.
  • Added new enemy type.
  • Improved AI system (added more states , and mainly used by the new enemies).
  • Added menu sounds.
  • Added more particle effects (for bombs).
  • Highlighted (menu) elements are now flashing.
  • New score text effects
  • Added menu sounds (nav/confirmation).
  • Lowered down power-up timer.
  • New theme
  • New theme effect
  • Some misc code optimizations.
  • Updated level editor to v1.c (from v1.a).

Download: Rythm Engine: Rythm Box Mod V2

- release thread -

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Comments (11)

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11 Comments »

Comment by Sony CEO in Europe
2008-05-31 22:56:02

is this like patapon..? 1st!

Comment by Brick
2008-06-01 06:08:49

Hi.
No , it’s not like patapon.
It has its own unike gameplay.

Its actually a fast paced 2 shooter with DDR steps converted to wall-beat-instructions.

I think you must try it to fully understand what i mean.

Comment by Brick
2008-06-01 06:09:45

**fast paced *2d* shooter**

 
 
 
Comment by Mickice
2008-06-01 10:08:33

It’s an average game at best.
I played it for near and hour and saw no improvment from when I started.

Pretty colours, cool idea 7/10.

Comment by Brick
2008-06-01 16:22:53

==quote begin==
I played it for near and hour and saw no improvment from when I started.
==quote end==

If you didn’t see any improvements in version 2 , after playing almost 1 hour , then i guess its your problem.

 
 
Comment by azrael
2008-06-02 03:49:06

when i select level select the screen goes dark, any ideas??

Comment by Brick
2008-06-02 09:00:39

What firmware?

Place the game in PSP/Game , and make sure that 1.5 kernel is disabled(i stated it in the readme :) ).

Comment by azrael
2008-06-04 11:51:40

3.90-3 m33 psp slim, and 1.5 kernel is disabled, i really wanna play it

Comment by Brick
2008-06-04 13:30:38

Hi.

The only thing i could think of , is to format your memory stick.

The bytecode-script is generated on-the-fly(not caching the script file),so,if your memory stick is messed up , it might be reading invalid data,resulting in “unknown” state change(black screen,not crashing,just waits for code to be executed).

Feel free to mail me any time.
Here’s my mail:

brick_dev0×008 [at] hotmail.co.uk

 
 
 
 
Comment by FireSokar
2008-06-02 16:05:23

Your a little to defensive about critics, quit takeing what someone says to heart, and listen to the comments, not cry and retort at what everyone says. not everyone is gonna like your shit.. either make it appeal to more people or deal with it.

Comment by Brick
2008-06-03 00:19:06

Lol , what are you talking about?

Well , anyway , if you think that this game is a s*it , then try to make one similar s*it:).

Just a hint: only the scripting system(including parser,lexer,compiler,virtual machine) is around 240kb of Cpp code…go figure how big is this project.

Lol , seriously , do you people wan’t more original ideas? or not?.

I’ve been thinking to create more original games,but i think i should better code games/apps that have been created 1.000 times.
No one complains ,everyone likes them, and everyone will know the controls/gameplay.

Im out , see ya.

 
 
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