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Boxhead Zombie Wars — looking for testers and sprite formatters

greg | April 12, 2008

Zombie games kick nearly as much ass as Zombie movies — if not, more. Developer SG57 has an ongoing thread concerning his clone of Sean Cooper’s, “Boxhead: The Zombie Wars.”

…It’s a clone of the gameplay, but has many changes. For one the menu requires you to physically walk to your level and it’s difficulty. Also, you can play your own music while you survive! It plays your own MP3s and AT3s in /MUSIC/ or /PSP/MUSIC/, you can seek through them forward or backward as well in-game. You can also pause the game, very helpful if you have a call or need a bathroom break.

Fans will know what’s up, otherwise, for a clearer understanding — check out the online version here.

The forum thread is a call for testers and sprite formatters to lend a hand; much of the work is completed, but some crucial functionality remains, as the list below illustrates…

Done:

  • Intro
  • Menu and Pause menu
  • Map system w/ collision
  • Close Combat Map
  • Custom MP3 and AT3 playing, default included

TODO:

  • I need formatted spritesheet to replace my current dummy sprite with our main boxhead player
  • Enemies
  • Weapons
  • The 2 other maps – Death Alley and Double Trouble
  • HUD
  • Highscores

Because of Boxhead’s current state, we’ll ask you visit the thread or the project’s home page to download, try out, and provide any feedback.

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Comments (24)

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24 Comments »

Comment by kevincoughlin
2008-04-12 00:31:47

Sweet man. Definately tryin it.

Comment by greg
2008-04-12 00:32:56

the current build available has problems on 3.90 M33. it’s reported to work better under timemachine.

 
 
Comment by Luiso_Mikey
2008-04-12 02:13:57

Would’ve been good to try it. But I can get it to work on 3.90M33-2 FW. It’s placed in the GAME folder just in case. And kernel is set to 3.90 and i have Slim :P

 
Comment by Nigel
2008-04-12 03:51:03

anyone know if it works on 3.71m33

 
Comment by Bob
2008-04-12 11:27:08

if this is successful, will he make a boxhead: more rooms port? or any other boxhead games?

 
Comment by Draco
2008-04-12 12:39:55

If somebody has this, could they upload it to sendspace or something? It says he’s exceeded his max bandwidth.

 
Comment by Beam This Up
2008-04-12 13:00:18

Is this for psp slim or only fat?

Comment by Draco
2008-04-12 13:19:50

Why don’t you try it out yourself and see?

 
 
Comment by NoctheniK
2008-04-12 13:15:26

nice ill try it on PSP-1000 3.90 M33-3 and tell you guy how it is

 
Comment by deadroo
2008-04-12 13:53:39

Noooo!! –The bandwidth or page view limit for this site has been exceeded and the page cannot be viewed at this time. Once the site is below the limit, it will once again begin serving as normal.
Damn, :’(

 
Comment by SGT4EVA
2008-04-12 14:21:23

damn the site is busy

 
Comment by Lee
2008-04-12 15:13:20

i will be a tester. email me the file when its ready, at leet413@aol.com and i will keep in touch

Comment by Bat Fastard
2008-04-12 20:10:52

Lol @ aol

Comment by loph12
2008-04-13 15:51:31

HAHAHAHAHAHAHA! nice one!

 
 
 
Comment by Sam
2008-04-12 18:12:31

anyone know somewhere else the file(s) can me dl’ed?

 
Comment by j
2008-04-12 18:26:45

can smo 1 put this on sendspace or smtin

 
Comment by dave
2008-04-12 18:38:45

didnt freaking work on my psp-2000 3.90 m33-3
it says that the game can not be started

 
Comment by someone
2008-04-12 19:00:01

the psp is really dying

 
Comment by Fuck up someone
2008-04-13 12:06:21

HELL NO IT AINT

 
Comment by dead_roo
2008-04-15 05:03:56

Download link is working now :D

Comment by Dennis Thomas
2008-04-15 12:16:23

Could you please send me this.Still can’t dl and want to try this out.I would greatly appreciate it!

 
Comment by Dennis Thomas
2008-04-15 12:18:35

Could you send it to http://www.djphattsacc78@yahoo.com. Thanx.

Comment by owned
2008-04-20 16:13:11

lol your’e retarded, prepare to get lots of spam!

 
 
 
Comment by Nathanias
2008-04-16 16:42:14

So you guys know, to run this on Slim you need 1.5

There is nothing really to do yet, as SG57 is still doing a lot. That’s why we didn’t set it up to run on 3.XX yet

 
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