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Chipmunk Physics Demo PSP

greg | March 31, 2008

Laying some groundwork for potential homebrew dopeness is MK2k with a Chipmunk Physics port.

This PSP demonstration is ported from Slembcke’s chipmunk physics library and the included demos that showcase its capabilities. For graphics and user input, MK2k uses the JGE++ Engine by Dr. Watson.

Download: Chipmunk Physics PSP Demo
(includes fw 1.50 & cfw builds, a Win32 version, and the source)

- release thread -

- source: www.mk2k.net

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Comments (45)

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45 Comments »

Comment by Eli
2008-03-31 16:08:45

Nice work! I hope some great homebrew will be under this engine!

 
Comment by Penguin
2008-03-31 16:33:19

Hell yeah, this looks awesome. Heh imagine a game like warmonger on the psp with fully destructable environments, that would be sweet.

 
Comment by paddy
2008-03-31 17:23:17

i dont get it ,its 2d and not very impressive at all ,why is all the psp homebrew 2d or minimal 3d at best.

why cant we have the entire halflife engine ported to psp ? the mods that could come from that would be tops,better still why havent we seen anything from virtools on homebrew yet.

i think the psp has some amazing apps and emulators now but nothing like a desent halflife clone,what about 3dgs/gamestudio cant we get that ported over to psp ,i have a few of my own projects that would look and play lovely on psp.

Comment by yourgrandma
2008-03-31 17:49:49

half life’s source code hasn’t been released durrrrrrrrr

 
Comment by MK2k
2008-03-31 17:59:25

Go and code one.

Comment by instant
2008-04-01 07:03:28

aren’t you from MC? i swear i saw u there before..

 
 
Comment by jo3_sum
2008-04-01 21:23:26

if u want one sooooooooo badddd……. make it urself.

 
 
Comment by K.I.N.G.
2008-03-31 17:24:37

haha and they said homebrew was dead.

idiots

 
Comment by paddy
2008-03-31 17:27:01

ohh ,and almost forgot ,i can port halflife and others to 3dgs ,so if anyone knows alot about virtools like if demos and software can be ported to virtools ,please let me know.

i would love to port my stuff over to virtools if the psp can run it.

Comment by lpopman
2008-04-01 06:04:31

I don’t think you will be able to use virtools for psp homebrew, as the libs used are only available to Sony licenced developers to use with the official toolchain.

 
 
Comment by Kilogold
2008-03-31 18:03:32

OMG this would so kick ass in a homebrew contest…

 
Comment by sk8mystery23
2008-03-31 18:12:43

i thought this was a game… i got it and i was like
FUCK YES
then it was videos…. D:

Comment by MK2k
2008-03-31 18:26:32

Actually Demos, like it says in the title “Chipmunk Physics Demo PSP” :)

Comment by sk8mystery23
2008-03-31 20:37:38

i know… but i thought it was a DEMO to a games that was gonna be a full release…. D:

 
 
 
Comment by K.I.N.G.
2008-03-31 18:37:18

but imagine some type of game like loco roco but with more interactive environments

 
Comment by drmadcow
2008-03-31 18:43:21

“paddy” is full of shit. It’s always these bitches who can’t make nothing themselves who complain about other peoples work. If you really wanted to do something why post here “paddy” and go ahead and port your “magicial” half life that you recoded from the ground up? You idiot!!

anyways great physics demo there!! this is like the stuff that games r made of

 
Comment by Chad
2008-03-31 19:35:01

how do i put this on my psp?
I cant get it to work.

i am on 3.90m33-3

Comment by Chad
2008-03-31 19:39:55

i got it to work :P

 
 
Comment by Miko
2008-03-31 20:54:43

I wish they would make crysis for the psp

Comment by pshitty
2008-03-31 21:06:18

i can port crysis and others to 3dgs ,so if anyone knows alot about virtools like if demos and software can be ported to virtools ,please let me know.

i would love to port my stuff over to virtools if the psp can run it.

 
 
Comment by SephiRon
2008-03-31 21:02:34

crysis really isn’t all that…

 
Comment by fidge
2008-03-31 21:42:42

interesting for sure

 
Comment by nextek
2008-04-01 00:18:45

pshitty’s comments are amusing.

clearly someone with no clue of the work required to create a homebrew application, or even a basic understanding of hardware limitations for that matter.

 
Comment by DepheCt
2008-04-01 03:53:52

Crysis on PSP, you are a true idiot.

 
Comment by Lak
2008-04-01 06:47:33

I think pshitty was taking the piss out of pdaddy…

 
Comment by Rasmus
2008-04-01 11:55:57

Does someone knows the name of this song?

Comment by MK2k
2008-04-01 12:55:35

The tune is: Progression – On a Rubbish Tip

 
 
Comment by green
2008-04-01 12:36:15

hey can someone explain to me what this thing is i see alot of physics going on but what does it help in getting me a better grade in physics loool (sarcasm) for people who dont get or dont like jokes anyways so yeah can someone explain what this does or is supposed to be

Comment by MK2k
2008-04-01 13:09:05

With this library, you can define shapes and their weight and don’t have to care about the physics going on in the “world” anymore, because the library does that for you :)

 
 
Comment by kevincoughlin
2008-04-01 16:32:08

All this for a game with boxes? Come on, man. Linerider is the shi* and you make this instead?

Comment by Rulle
2008-04-09 10:32:53

Coding a physics engine isn’t all that easy you know… Even a 2D one

 
 
Comment by ...
2008-04-01 17:24:27

Awesome man. Be cool to see a linerider made with this physics engine with bonus’. It could be “LineRider+”. Anyhow, keep up the good work, and to all the shitheads who think this sucks, just wait till a kick ass game comes out with this engine. Then ya’ll can eat it!

 
Comment by The Underminer
2008-04-02 05:14:43

Awe-some. And I didn’t see a single glitch! The springy constraints in the car rock too.

 
Comment by The dude
2008-04-02 10:01:47

love it i want moooooore!!!!!!!!!!!!!!!!!! :)

 
Comment by pepe
2008-04-02 10:28:40

omg my gameboy advanced has better gfx/physics than this psp thing you guys need to get out of your own little world and see my illusion we live in

Comment by MK2k
2008-04-02 12:09:29

Well, you are right. I tested it with my own GBA, applied a force of exactly 5 Newton to it in parallel to the ground and it fell down the stairs REALLY realistic. OMG!

Comment by Zethy
2008-04-04 23:13:25

Hahaha, I love sarcarsm… It didn´t work on my GBC though. That just sucks… like pepe.

Anyway, this really is promising! Seriusly, my favorite games are all 2D and this looks amazing!
MK2k, thanks for your hard work.

 
 
Comment by omega_million
2008-04-02 18:58:23

Wanna know whats funny. The PSP plays pretty much all GBA games….hmm. Mk2k I see some crazy stuff coming from this good work.

 
 
Comment by The Underminer
2008-04-04 13:47:52

except for line-rider; Elastomania would be a possibilty. Or some goofy action-reaction mouse-trapping game

 
Comment by >Nat3
2008-04-06 01:45:03

lmfao i like how everyone cut up paddy honestly man u a f’in ldiot u judge other people’s work and dont have shit to back up ur talk with lmao if ur such a bigshot lets see u enter ur halflife or watever in this contest. great work mk2k

 
Comment by My Tran
2008-04-09 00:41:33

i have iphysics on my ipod touch and u just draw them

Comment by MK2k
2008-04-09 10:41:37

iPhysics, Crayon physics. All this kinda stuff is able to be made with the Chipmunk physics engine as well as the Box2D engine. I myself won’t make it, as I don’t have much fun with draw-and-it-behaves-like-a-physical-object stuff. However I’m working on another game approach using Chipmunk, stay tuned :)

 
 
Comment by Pelle
2008-04-09 10:34:30

Loco Roco 2 anyone? ^^

 
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