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PSP Doom v1.2 Released
greg | November 3, 2007
Don’t disconnect your PSP from the PC just yet. Once you’re done copying ZX-81’s latest update to your memory stick, be sure you get this on there too — Chilly Willy’s PSP DOOM port.
By the look of things, you’ll be happily fraggin’ on cloud nine as version 1.2 introduces infrastructure (TCP/IP) network support!
PSP DOOM v1.2 changelog:
- Added ability to access the OSK during the game so that strings can be entered.
- Slowed the OSK by half to make inputting characters easier.
- TRIANGLE can now be used as BACKSPACE when entering the game save description.
- Added network support for Infrastructure TCP/IP (wireless access points).
- Added a selector for 16:9 or 4:3 rendering to the LCD menu; that way you can have “normal” graphics in 480×272 mode.
- Optimized the rendering for almost twice the frame rate.
Download: PSP DOOM v1.2
- source: Chilly Willy’s Ice Flow
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damm that is soo cool i want it but i need that dam .WAD well i guess i will just have to play duke 3D then,,
Kool~~~~!!!!
Awesum. Thanks heaps
Very Nice!!
Now you will make a new version of Snes9x Chilly Willy??
The Snes9x works fine but not in full speed in games like DKC, Super Mario RPG, etc…
great!thanks
Thanks much for the great find.
does AD hoc work????
great work thx man
pointless update.waste of memory.the other doom app is better an this has too many bugs an it the only good thing was sound an movement was unpredictable an infrastructure doesnt work an u cant save/load game.kinda reminds me like a worse version of the abanded duke3d app.
My infrastructure connected just fine. You need to be near your default access point…Does anybody know how to find each other on it? Me and my friend are in the same house so same connection…
default?u mean none security?anyway isnt he rushing ahead cause he/shes left too many bugs