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October 31, 2007
Play Manhunt 2 — Uncensored! *Updated*

Posted by greg

Update: An auto patcher has been released by cracker. Download it below.


Update: In your face, ESRB! More uncensored fun… This comes from blueboi698.

You notice how each time he strikes someone in an execution it flashes black? There’s a way to take that out too. Cause it’s kinda annoying when it gets dark as you strike the victim.

Here’s the string of code that they say you’re supposed to delete:

# —————————————————————————-
# [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
EXECUTION_COLRAMP_TEXTURE FE_execramps
EXECUTION_COLRAMP_FLASH_TIMES 0.25, 0.6, 0.3
EXECUTION_COLRAMP_FADE_TIME 5.0

Instead of just deleting it you delete the “FE_execrapms” after “EXECUTION_COLRAMP_TEXTURE” and change the “0.25″ after “EXECUTION_COLRAMP_FLASH_TIMES” to 200 and just save that as the text file and then replace the files like normal and save it and there ya go, executions without the blur AND the black flashes.


Update: For the non-believers out there…


Enjoy playing Manhunt 2 — execute, slaughter, and kill — the way it was intended to be! Tutorial courtesy of DepheCt.

Requirements:

  • UMDGen 4.00
  • Manhunt 2 ISO/CSO (find that or rip it yourself)
  • A simple text editor

Now… Open up UMDGen and drag and drop the ISO/CSO into the main window of UMDGen… You should see a Manhunt 2 icon in the top right of UMDGen.
Next, you should see some some folders in the main window of the program. Double click “PSP_GAME” then you will get more folders. Double click on USRDIR and then GLOBAL.
Once inside the Global folder, you should see a couple folders and and some files. We are only going to be touching one of these files from GLOBAL. Find a text file named LVLSETUP.INI and right click it hit extract selected and place it on your desktop. Now with the LVLSETUP.INI you extracted, open it with a notepad.
Inside the notepade look for this string…

# —————————————————————————-
# [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
EXECUTION_COLRAMP_TEXTURE FE_execramps
EXECUTION_COLRAMP_FLASH_TIMES 0.25, 0.6, 0.3
EXECUTION_COLRAMP_FADE_TIME 5.0

Delete all of it, and save the notepad. Go back to the open window of UMDgen and delete the Orginal LVLSETUP.INI and drag and drop the edited one you just created into that directory.

Now, we are going to go to another section of folders.

On the right side of UMDGen you should see the directorys of the game, click on USRDIR again and the main window will pop up with some new folders. The one we are going to be going into this time is LEVELS. Double click it.

Once inside the levels folder you should see 16 folders. A01 - A18.
Open the folder A01_ES.
Inside the A01_ES folder you are going to look for a file called GLVLSET.INI.
Same as before, extract it to the desktop and open it.
We are going to be looking for the same string…

# —————————————————————————-
# [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
EXECUTION_COLRAMP_TEXTURE FE_execramps
EXECUTION_COLRAMP_FLASH_TIMES 0.25, 0.6, 0.3
EXECUTION_COLRAMP_FADE_TIME 5.0

Delete it, and save the text file.
Delete the Orginal one inside UMDGen and drag and drop the one you just edited into UMDGen.

You need to repeat this step for every folder inside the LEVELS directory. So basicly you need to go thru A01_ES all the way to the last folder A18_MA and edit every one of those GLVLSET.INI files the same way you have been.

Once that is all completed (yeah I know its a pain …) hit the “Save” icon on UMDGen and select the method you wish to save it as. ISO/CSO/DAX, It shouldnt effect the process of what we just did.

Once UMDGen is done compressing and what not, Thats it. Take your modded game and upload it to your psp and play, enjoy your uncensored kills… the way Manhunt was meant to be enjoyed.

Awesome!

Download: Manhunt 2 Auto Patcher

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October 30, 2007
PSPWrite v1.0.3 Released

Posted by greg

Update your virtual pen and paper folks, ZX-81 has released a new version of PSPWrite.

PSPWrite v1.0.3 changes:

  • Add option to change the font size (8×8 or 6×10)
  • Use Analog pad to move faster
  • New CPU clock (from 133 to 333)
  • Two cursor modes:
    • the cursor move only on already written text.
    • the cursor can move everywhere.

Download:
PSPWrite 1.0.3 fw 1.50
PSPWrite 1.0.3 cfw 3.xx
PSPWrite source code

- source: ZX-81’s web site

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October 30, 2007
PSP Firmware 3.72 Released

Posted by greg

Update: Oops, forgot to add the download link… Grab it below.


Update: KahnArtizt has confirmed (in the comments) 3.72’s availability via Network Update. I wouldn’t recommend installing it though; by the looks of things, it’s nothing worthwhile.


It would seem Sony has officially released PSP firmware 3.72. Per the moment 3.72 is reportedly available for only Japanese hand helds. I’m unable to confirm whether or not it’s downloadable via Network Update; my PSP is currently at home, and well, I’m not there. Of course the North American side of things remain behind on the update. Check back soon for more details.

Download: PSP 3.72 FW Update

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October 29, 2007
Doom v1.1 for the PSP *Updated*

Posted by greg

Update: PSP Doom v1.1 is now available –

Fixed problem with strafing and turning at the same time. Big cleanup of the controller handling code in general. Added ability to disable the analog stick and to calibrate it. Added two forms of cheats. If there is no default settings file, or if the default doesn’t specify the main WAD file, it now tries to set the main WAD to the shareware WAD (idiot compensator).


Chilly Willy has released his own PSP port of Doom, which is based on ADoomPPC v1.7 by Jarmo Laakkonen. ADoom is a port of ID Software’s Linux DOOM and it runs beautifully. But who am I kidding, you know what Doom is all about. Unfortunately, per the moment, this version does not include networking support.

Doom for PSP requires a PSP with 3.xx custom firmware. For use with a TV, you need a PSP Slim with a composite or component AV cable.

Doom for the PSP requires a WAD file compatible with DOOM for the PC or Macintosh; Hastings is selling a compilation of The Ultimate DOOM, DOOM II, and Final DOOM for around $20 (US); get it. Only wimps use the shareware wad file. Despite the last sentence, the shareware WAD file is included so that you can play DOOM on your PSP right away.

Yeah, so don’t be a pussy — do what Chilly Willy says!

Download: PSP DOOM v1.1

- source: Chilly Willy’s Ice Flow

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October 29, 2007
PSP Development Kit for Windows

Posted by greg

So you wanna be a PSP developer, huh? Code some fresh homebrew, make a name for yourself, get all the fly PSP honeys… ZX-81 is paving the road which will ultimately lead to your success in awesomeness. Perhaps we should go into production with a reality show — will you be the next great PSP homebrew developer?

The supplied package is intended for Windows and aims to avoid the hassle of installing cygwin, compiling the toolchain, etc…

The source code for PSPWrite is given as an example — both a Linux and PSP version. Other examples also included.

Due to the nature of this package, we won’t be hosting it.

Click here to get started.

Thanks ZX!

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October 28, 2007
Birdman’s Shooter — A New PSP Homebrew Game

Posted by greg

Introducing theb1rdm4n’s first PSP homebrew game, “Birdman’s Shooter.” Loosely based on the classic arcade game Galaga, Birdman’s Shooter is written in C and definitely shows true potential. theb1rdm4n notes one known issue: sometimes enemies end up stuck together and don’t move; this bug will most likely be corrected in the next version. Check back soon for future releases.

Birdman's Shooter

Download: Birdman’s Shooter

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October 28, 2007
PSPXMAG Issue #10 Available Now

Posted by greg

PSPXMAG Issue #10 Needing a break from trying to beat your buddy’s high score? Perhaps resting your poor carpal tunnel infected wrists is a good idea. Well, always an interesting read is PSPXMAG Issue #10 — it’s now available, so download it while it’s hot. It isn’t the type of magazine that’ll strain your wrists any further. So kick back, relax, and indulge in PSPXMAG.

Issue #10 features:

  • Up-to-date October PSP News
  • Tokyo Game Show 07’ Coverage
  • PSP Reviews from hit titles like Final Fantasy: Crisis Core
  • PSP Slim Review
  • Interviews and articles on the PSP Homebrew scene
  • and much more…

Download here.
(at the request of the author, it’s hosted on their end)

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October 28, 2007
PSPTHOM v1.1.0: TO7-70 Emulator Updated

Posted by greg

The man who needs no introduction, you know who he is… And if you don’t, check your press telegram — it’s ZX-81! Shortly after his release of PSP GNU Chess, comes another classic emulator — the Thomson TO7 home computer. Perhaps before your time, but still worth checking out. PSPTHOM is based on the original development by Sylvain Huet and later enhanced by Eric Botcazou.

PSPTHOM EBOOT Icon

PSPTHOm v1.1.0 changes:

  • IR keyboard support!
  • New speed limiter function
  • Add option to display fps rate
  • Now compatible with custom firmwares 3.x and PSP-slim
  • Add a simple intro splash screen
  • Option to prevent the blue led to be displayed when L or R are pressed
  • Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french…)
  • Bug fix and code cleaning

Download:
PSPTHOM v1.1.0 fw 1.50
PSPTHOM v1.1.0 cfw 3.xx
PSPTHOM v1.1.0 source code

- source: ZX-81’s web site

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October 28, 2007
RCO Editor v1.15c Released

Posted by greg

PSP theming has sure come along way, and we can thank ZiNgA BuRgA for providing the necessary customization tools allowing various aspects of the XMB to be personalized. RCO Editor enables easy manipulation of localized resources (*.rco files) — icons, sounds, text, etc… Basically anything & everything that makes the XMB what it is.

Changes in 1.15c:

  • Fixed another bug in GIM conversion routine

Changes in 1.15b:

  • Fixed a bug in the decompression and GIM conversion routine

Changes in 1.15:

  • Rewrote GIM < -> BMP conversion routine
  • Dimension restrictions removed, as well as the “visible dimension” nonsense (RCO Editor automatically fixes that)
  • osk_utility.rco icons no longer cause crashes
  • Support for creating 4 bit and 32 bit GIMs (previously, only 8 bit supported) - effectively removing the 256 colour restriction
  • You can now use ICO, PNG and GIF files as inputs, in addition to 4 bit BMPs
  • Other minor changes and bug fixes
  • Added option to disable compressing resources - this is for some 3.7x RCOs not working properly with compression enabled

Download: RCO Editor v1.15c

- source: endlessparadigm

p.s. Apologies for the downtime

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October 27, 2007
PSP Filer v4.0 Released

Posted by greg

Mediumgauge has released a new version of PSP Filer. If you’ve somehow steered out of the homebrew loop, PSP Filer is an all purpose file manager — manage both files and directories on the memory stick, UMD drive, and flash0/flash1. Also included is a set of integrated applications — rip UMDs directly to your memory stick, view pictures, text, binary files, and more…

PSP Filer v4.0 changes:

general:

  • added a feature to modify CPU speed. (Though UMD ripping feature always runs in 333MHz.)
  • fixed a bug some kind of mp3 files that had LAME tags could not be played.

filer:

  • added a feature to access ISO archive file. (Those are read-only, and cannot be marked and sorted)

Download:
PSP Filer v4.0 (fw 1.50)
PSP Filer v4.0 (test version — cfw 3.xx)

- source: geocities.jp

Thanks for the news tip, Shane.

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