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Daedalus R12 Released! N64 Emulation!

greg | June 26, 2007

Wow — two heavy hitters in one day! Mark it on your calendar folks; the day of earth shattering PSP releases, June 26th! First we saw Noobz’ 3.50 firmware downgrader, and now StrmnNrmn unleashes the highly anticipated Daedalus R12, bringing Nintendo 64 emulation goodness to the PSP! Can it get any better than this?!

R12 primarily focuses on minor compatibility and graphical fixes; there are no optimizations for this build. Super Smash Bros. (SSB) is now running much smoother than the previous Daedalus versions. With dynarec enabled you’ll achieve ~ 30-40 fps; still not quite full speed. Although it’s playable with frameskip set to 1 or 2.

StrmnNrmn also mentions:

Goldeneye is also running in R12. Although the intro sequence is running very quickly and with few noticable graphical issues, a lot more work is needed to it running at a playable framerate in-game. I think it’s a good start though, and something to get excited about for the future :)

Daedalus R12 changelog:

  • [!] Fixed issue preventing Goldeneye from being loaded.
  • [!] Fixed dynarec for Goldeneye.
  • [!] Fixed dynarec for Super Smash Bros.
  • [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
  • [!] Fix TexRect instructions with negative s/t components.
  • [!] Fixed the HUD in Mario 64 (broken in R11.)
  • [!] Fixed lights in F3DEX2 microcodes.
  • [+] Correctly implement instruction fetch exceptions, improving compatibility.
  • [+] Improved floating point compatibility.
  • [+] Correctly handle mask_s/mask_t tile values.
  • [+] Implemented a few custom blend modes.
  • [+] Screenshots just cover visible viewport.

Thanks for the countless emails everyone.

Download Daedalus R12 for:
fw 1.00 | fw 1.50+ | src code

- source: StrmnNrmn

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108 Comments »

Comment by souleater
2007-06-26 20:21:02

cool

 
Comment by sexyman
2007-06-26 20:22:18

nice

 
Comment by Bailey
2007-06-26 20:22:19

Whoah, big news wednesday! Downgraders and emulators, oh yeah!

Comment by grey_max
2007-06-26 23:08:22

Its Tuesday.

Comment by ouchast
2007-07-11 11:23:02

Haha! Best comment ever!

 
 
 
Comment by souleater
2007-06-26 20:26:31

I hope that starcraft works properly

Comment by MskdEnigma
2007-06-26 21:19:26

woah starcraft? that was release on n64? i think u mean starfox

Comment by Starcraft
2007-06-26 21:42:05

Nono, there was a Starcraft 64

 
 
 
Comment by vicecity55
2007-06-26 20:28:18

OMG KICK ASS!

 
Comment by batmanishguy
2007-06-26 20:32:49

sooooo…. what games work good enough to play?

Comment by Nicko01
2007-06-26 20:58:43

Mario Kart, Super Mario 64, Super Smash Brothers….
those are all working fine.

The only one ive tried that hasn’t been very good is Ocarina of Time. Very laggy and still has some graphical glitches. That may take some time to fix…

 
 
Comment by jesus aka jc
2007-06-26 20:37:09

SSB and Golden eye
cant wait =p

 
Comment by yourgrandma
2007-06-26 20:52:39

:D yay

 
Comment by killahcheese
2007-06-26 20:54:04

sweet

 
Comment by PsP HaXoR
2007-06-26 21:10:41

lolz this almost gave me a heart attack because i freaked out alot!! awsome job guys, now on to downloading n64 roms.

 
Comment by Mr. Blotto
2007-06-26 21:16:00

HYPE

 
Comment by souleater
2007-06-26 21:24:20

woah starcraft? that was release on n64? i think u mean starfox

nope starcraft was released for 64 It is named Starcraft 64 check romhustler net to get it

 
Comment by rockhead631
2007-06-26 21:31:07

does goldeneye stop for anybody else?

Comment by Jack Bauer
2007-06-29 23:56:39

no, but it is no t playable!

Comment by ouchast
2007-07-11 11:24:18

Too bad, great game.

 
 
 
Comment by yourgrandma
2007-06-26 21:34:22

on ssb seems like you can disable software clipping with little noticeable graphic glitches and a speed up. wave racer works at a decent speed also sweet!

 
Comment by gregerson316
2007-06-26 21:41:46

This is Fu(king awesome. Not as much as I hoped for, but still a great improvement. Im always hoping more from this emu at every release, but I shouldn’t. I just cant help it. Im guessing that R18-R20 is going to be as close as project64.

 
Comment by p0op
2007-06-26 21:45:28

I need to go get a new pair of pants.

Comment by PsP HaXoR
2007-06-26 21:46:45

LOLZ ;p

 
 
Comment by yourgrandma
2007-06-26 21:46:00

007 works about 3-5 fps in game was able to shoot the first 2 guys. not really playable but still great improvement!

 
Comment by CC
2007-06-26 22:05:07

Mario 64 plays GREAT! Anyone know the control layout?

 
Comment by 00stick
2007-06-26 22:09:01

YES! Two great releases in one day! woooot!

 
Comment by Gantz
2007-06-26 22:10:58

works well on the 3.40 OE-A firmware

Comment by Jord89
2007-06-26 22:15:08

how so? i’m confused on how to get this to work on 3.4 oe

Comment by Gantz
2007-06-27 09:46:20

PUT THE FILES IN PSP/GAME150

 
 
 
Comment by drunking monkeying
2007-06-26 22:14:25

does it run full speed in super mario 64?

Comment by CC
2007-06-26 22:22:35

For the most part…When there’s lots of enemies, it slows down a bit, but it’s still playable.

 
 
Comment by Hero
2007-06-26 22:35:31

Noobz are the real heros…
Thanks even though I have OE
Cheers for people who have 3.50 :)

 
Comment by zachary
2007-06-26 22:37:47

good week both dg and r 12hell yea

 
Comment by ballzac
2007-06-26 23:02:12

when people say full speed…….does that mean with sound ??

Comment by p0op
2007-06-26 23:03:26

for the most part in Mario 64.Other games on the other hand >_>

 
 
Comment by Gurpi
2007-06-26 23:15:10

ssb works without choppy frames however it is still too slow for me, but it is playable, and goldeneye is waaaaaaaaaaaaay to laggy to play properly, it’s runnin at around 5 fps for me in game

Comment by Will
2007-06-26 23:47:16

I just set SSB to skip 3 frames and it runs great for me. Its better if its just 1v1

Goes to show how much this emulator has come, I have a feeling they will be able to push to near full speed with sound, lets just hope! ^_^

 
 
Comment by Will
2007-06-26 23:48:05

BTW, Did anyone try Conker’s Bad Fur Day?

Comment by Will
2007-06-27 16:54:18

Never mind, dosen’t load, Thats a beefy game though so may be awhile =(

 
 
Comment by Jack Bauer
2007-06-27 00:34:54

what is the difference between DevHook Supported 1.62 IE-D Update2 and Custom Firmware 3.40 OE. ANd what is HEN?

Comment by p0op
2007-06-27 06:13:21

DevHook supported 1.62 IE-D is a different kind of custom firmware - one you can add to devhook.

3.40 OE is a more popular and easier to use custom firmware with built in properties like playing ISO games directly from stick instead of having to go through an ISO loader. HEN is homebrew enabler. Usually accompanied by a downgrader.

Comment by Jack Bauer
2007-06-27 13:08:40

thanks, you are the first on to actually tell me!!!

 
 
 
Comment by Akira
2007-06-27 01:16:01

I ran out to the truck to get my psp, and I’m drunk as hell so STFU to everyone who freaked out!

Comment by Will
2007-06-27 01:34:36

Jerk…

 
 
Comment by JR
2007-06-27 02:26:55

VERY NIICE IMPROVEMENT!!! Now I can actually play SSBM without hurting my eyes. Hopefully, after you get all games running full speed, you can work on sound. But until then, I appreciate the work and effort you have put into this StrmnNrmn. Keep it up.

 
Comment by Crapattack
2007-06-27 02:27:34

Conkers bad fur day — Takes along time to load up and when it does its FPS are really low

Star wars SOE — Texture - sec 5
frame skip -1
= no go, funny clicking sound that trurned out to be the main theme song.

texure = off
Frame skip = 3

It took about 7 minutes ,finaly there was a screen. as soon as you push start it crashes thow

 
Comment by andre
2007-06-27 02:31:36

hi does paper mario an yoshis story work on this release i have test it but doesnt work by me does it work by any one els

 
Comment by Crapattack
2007-06-27 02:33:11

mario kart runs around 14.5 FPS in game

 
Comment by Seanus
2007-06-27 05:42:16

dude! WEYYYYYYYYYYYYYY! about tiem they brang it out…i hope super mario and conkers bad fur day works gewd =]

Comment by Seanus
2007-06-27 12:33:34

=[ hmm…i cant seem ta get Mario 64 wrkin @ full speed… max frame rate i get is around 7 - 8 FPS …any ideas?

 
 
Comment by Easy E
2007-06-27 06:35:15

Wondering if any of the wrestling games work.

 
Comment by Will Roger
2007-06-27 07:37:13

You guys are absolutely crazy in thinking that games like PD and CBFD will EVER run at full speed.

CBFD is around 64mb and the PSP only has 32mb so how on earth can it emulate the entire N64 system, the rom and still have enough memory? and no you cannot stream a rom it has to be loaded in its entire state. The Xbox had double the CPU power and ram and still didnt emulate 64mb roms well at all.

To be honest, our best bet is if someone down the line manages to port UltaHLE, which is by far the fastest emulator out there, it may only run 15 or so games, but the PSP could actually get them running in full speed.

Bottom line, dont expect decent N64 emulation on PSP….. period. Lets hope though we can get the tiny games like M64 which are only around 4mb to run fully.

Comment by Coasterfreak212
2007-06-28 01:31:10

Wow, you are soooo wrong. You can buy bigger memory sticks and still hold cbfd. CPU power does deal with emulation power, but thats just it, emulation. Porting emulators is a bad idea when it come to the psp. Just look at the Gameboy Advanced Emulators. The best windows/linux/mac gba emulator is vba, when ported to the psp it could go much farther than a quater of the speed. Then comes along GPSP with it’s high compatibility and full fps games. Basically, the emulator has to be written so that is uses software to emulate hardware on the psp. Daedalus is getting far with this emulator and porting UltraHLE (which is btw not the best emulator) will not be able to run on the psp very well.

Comment by Will Roger
2007-06-28 16:47:07

You can get 4gb memory stick but the PSP still only has 32mb of internal ram, the rom needs to be loaded fully into the memory, unless they can use virtual memory to somewhat use the MC as ram itself it wont happen (and doing that is extremly difficult itself), UltraHLE isnt the best i agree, however it IS the fastest emulator and the least power hungry and our best chance of getting something running full speed.

 
 
Comment by Will
2007-06-28 03:29:33

Qoute from Will Roger:
“CBFD is around 64mb and the PSP only has 32mb so how on earth can it emulate the entire N64 system, the rom and still have enough memory”

Oh look at boy genius here. You dumb fuck, you just made a complete mockery of yourself. Get the fuck out.

Comment by John
2007-06-28 11:49:01

He’s talking about RAM. The PSP only has 32 MB of RAM. Thus, you cannot fit a 64 MB game into RAM, let alone the emulator itself.

 
Comment by Jack Bauer
2007-06-30 00:01:02

Thwe only Dumb fuck here is you! Doushebag

Comment by Khast
2007-07-01 16:20:32

Okay, you have a 64 gallon container…..now pour ALL contents without spilling a single drop into a 32 Gallon container.

I may not know much about the PSP hardware, per say, but Memory Stick, and Internal RAM have nothing to do with one another. For emulation you are 100% dependent on internal RAM for speed. If you can’t fit the application AND the ROM into memory, you will not be able to reach 100% speed…

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Comment by Neo
2007-06-27 08:30:46

Xbox emulated full speed.

Comment by Will Roger
2007-06-27 10:37:11

Name me one 64mb game it did and i will agree with you.

It emulated everything under 64mb like Mario 64, Waverace fine, CBFD was slow, PD was horridly slow because of the high res textures, RE:2 didnt boot, need i go on?

Comment by Coasterfreak212
2007-06-28 01:32:40

Niether did pokemon or mario world or metriod for the gba on vba for psp. But GPSP changed all that.

 
Comment by Will
2007-06-28 03:32:40

The amount of memory a game takes has nothing to do with it running or not.

 
 
 
Comment by Dilburger
2007-06-27 11:14:44

so can we now save games??

 
Comment by cozzy
2007-06-27 13:07:36

wat the f u ck are you talking about with the 32 mb thing??? are you freakin retarded? btw seeing smash bros. on my psp made me almost cry, no matter what the speed.

Comment by em
2007-06-27 14:12:30

the amount of mem

 
 
Comment by Nato2006
2007-06-27 14:08:32

I jerk off with my PSP in my hand, i love PSP!!!

Comment by lightcloud007
2007-06-27 15:16:55

wow nice =] *thumbs up* me 2

 
 
Comment by kevin
2007-06-27 15:21:41

wow big jump towards the next step of n64 full speed

 
Comment by Diphrnt
2007-06-27 15:46:06

Is there anything special I have to do to get it to work? I am on 3.03OE and I can open Daedalus but when I try to load a ROM it just sits there trying. Am I missing something?

 
Comment by Dilburger
2007-06-27 15:59:22

mek sure your useing the right roms like the mario ones said above! but thats about it.

Can we save now??

 
Comment by Gurpi
2007-06-27 19:24:53

i don’t understand what you guys are talking about on saving games. mario kart and mario 64 save for me. maybe only some people get the problem

 
Comment by covermust
2007-06-27 19:34:59

It’s working very good, thanks:)

 
Comment by zachary
2007-06-27 20:50:18

works good in my ipion i used to not be able to save but noe i can p.s. so is the n64 emu on xbox any good play games like dk64 on it i wana buy 1 email me at pigfat@comcast.net and if u have questions on how to put this emu on psp my aim is pigfat333

Comment by rob
2007-06-28 00:19:03

can u do ingame saving? like when u beat a level in mario64 can u save it?

 
 
Comment by Alex
2007-06-28 00:30:23

OMG! …Still unplayable.

 
Comment by Richard C. Mongler
2007-06-28 01:21:48

Get Resident Evil 2 to play at 60+ fps then I will be impressed.

Comment by Will
2007-06-28 03:37:43

Then I guess you will never be impressed. You and people like you are complete assholes and have no idea how much effort it takes to even get to the title screen of an N64 game on the PSP. by you saying your not impressed is not going to help Resident Evil run at 60+. So stop being a jerk off and stop spoiling it for everyone.

 
 
Comment by Crapattack
2007-06-28 01:25:06

i’ ve been waching this emulator grow since the very begining and its always the same reaction every time theres a new release. You cant expect miracles.This isent a huge a company backing this emulator up with a couple dozen coders behind them. Its 1 frigen guy. So relax , be patient, evetually its going to come around .

Comment by Will
2007-06-28 03:38:36

Agreed.

 
 
Comment by Bobby
2007-06-28 02:51:06

Can someone please tell me why in the hell this emulator runs even slower than my R11? What the hell is wrong? To make matters worse, it has to take a loading breaking every 5 seconds and the frame rate is terrible on EVERY game. Mario 64 worked much better for me last time, so something must be wrong.

 
Comment by Bobby
2007-06-28 02:59:08

To specify, Mario 64 runs at a PATHETIC 3.4 frames per second, while on R 11 There were certain areas in the game that ran full speed With sound. What the feck is going on with this piece of shit?

Comment by Will
2007-06-28 03:18:32

Go smoke a cock. seriously!
I mean you must fucking stupid.
Have you played SSB? Complete difference.
Give it some time you peice of shit jerk off, or make your own emulator, you’d probably find out a fucking hard that shit is and want people to show respect for work like this.

Comment by Bobby
2007-06-28 12:01:22

You obviously didn’t read my comment did you? And yes, I “Must fucking stupid” because I can clearly see when an emulator somehow is working slower for me than it is for everyone else. All I was stating was that Games that used to run fast for me in the last release (such as Mario 64, or Micro Machines) now run as if they were from Daedelus 1 or 2. Quit giving me a hard time because you can’t offer a legitimate reason why the hell this program is having this behavior.

 
 
 
Comment by commy
2007-06-28 04:10:00

nice work on mario 64 and mario kart both runnig pretty good.
nice to see goldeneye and ssb working keep up the work.

Comment by Bobby
2007-06-28 12:27:52

What the hell are you talking about? Am I the only one who has Mario 64 running at 3.4 FPS WITH SOUND DISABLED?!!?!?! How on earth are people considering that GOOD?!

Comment by Will Roger
2007-06-28 16:58:45

Your not,

I havent even botherd with R12, since apperntly all it does is make SSB run at 60% speed but has broken other games.

I have R11 and M64 without sound ran at around 95-60% speed depending on whats going on the screen, your best bet is to try that.

Comment by Bobby
2007-06-28 19:34:29

Well that’s genius! “Hey! Let’s make some slight improvements for ONE game that’ll sacrifice playability of all the other games!” Absolutely brilliant….

That being said, I could care less about SSB or Goldeneye being playable. Why on Earth do people prefer playing the original Smash Bros over much better 64 games anyways? I don’t see why they don’t run with the ball and improve speeds for ALL games that have already been working great so far, instead of focusing on one game that is still a chore to play and isn’t even that good to begin with. Frankly, I don’t think Goldeneye or Smash Bros will ever be 100%, but Mario 64 was almost there and I’d rather them focus their energy on something worthwhile like that. I feel like this release is such a waste. Looks like I’ll have to go back to R11 :(

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Comment by coasterfreak212
2007-06-30 07:56:32

okay heres my take. porting is just not the answer when it comes to the psp. that lesson was learned with gpsp. my take is that if deadalus is written correctly itll support basic game like mario 64. NO WAY IS IT POSSIBLE TO RUN CBFD. but i dont think it should be called a pipe dream. people just expect too much. im satisfied with mario 64(which runs faster on r12 for me, must be a rom problem). now the ram issue could be solved somehow if it could be virtualized, it is a posibility.

 
 
 
 
 
Comment by Drop
2007-06-28 06:54:09

FFS will you noobz stop making a release of Daedulus every fukn month, First R9 everyone was rapt but it was shite, then R10 just a quick rush, same thing up to R12. STOP RUSHING and take your time to make a emu that is like Project 64 which runs all games and not @ bloody 5 fps JEEBUS!

 
Comment by commy
2007-06-28 06:56:25

I agree also with Drop, i sorta take back my previous comment. Notice that with every Daedulus its just a rush, like Drop said noobz take your time and develop a fully functional Daedulus.

 
Comment by PsP HaXoR
2007-06-28 06:58:02

Yea Drop is rite, But can SOMEONE TELL ME IF THE DOWNGRADER FOR 3.50 WORKS ON MY GOLD JAP PSP.