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Hexaxis XXI Update #5 Released

greg | March 24, 2007

Timwillhack has updated his new addictive homebrew game, Hexaxis XXI; this is update #5 to be precise. Included are several visual improvements and a couple bug fixes.

Hexaxis XXI Update #5 Screenshot

Hexaxis XXI Update #5 changes:

  1. Changed background
  2. Added Preview Line — pressing “Start” will toggle the display
  3. Added HUD Score
  4. Added Multiplier HUD
  5. Cleaned up a “Game Over” bug
  6. Fixed a weird texture disappearing bug.
  7. Played with Blending a little more and got the Wipe line to look correct as well as the score.

Download: Hexaxis XXI Update #5

- source: Darksoft.net

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17 Comments »

Comment by canadiens 4 lif
2007-03-24 20:49:00

Yah first comment
hey guys it looks funny but i dont know which files to put on the game folder
looks like a great game can some one help me
and thx greg for posting it

 
Comment by hexaddict
2007-03-24 21:00:30

ty ty love this game

 
Comment by Timwillhack
2007-03-24 21:04:35

copy both folders to psp/game150 if you have any OE, I think its the same for devhook but can’t remember the folder structure of dev hook stuff.

 
Comment by lob
2007-03-24 21:08:48

How does this work? How do you control the dice faces? How do you make the dice go straight down once you have the right side?

Comment by Neutrino
2007-03-24 22:52:35

You control the faces of the die by ‘rolling’ it left, right, or downwards. The catch is, this also means you’ll have to be a little creative to actually get the dice into position, while also having them face the right way. Players of XI[sai] should have little problems dealing with this issue. =)

 
 
Comment by Antagonist
2007-03-24 23:26:50

It’s starting to look a lot more like your PC version.
It’s evident you’re putting some time into this. Keep up the good work.

I hope you don’t mind some constructive criticism.

Do you ever plan on creating a mode in which blocks will ‘fall’ into empty spaces? I found myself thinking ahead to make combos while I was playing. I think it would add a fun element of forethought, and help make games last longer.

Also, maybe a warning of some sort, like a flash below, when a column is going to ascend. I found myself irritated by having a nice match lined up, and the dice underneath move up right as I place my piece.

Again, nice work so far.

 
Comment by Timwillhack
2007-03-24 23:34:06

Hello Antagonist,

Yeah definatley fine with constructive criticism. Those two things you mentioned are next in my list of things to do, they are both in the PC version as well. I’ve pretty much prioritized the list of items from the PC version and I’m working down the list as we speak.

Tim

 
Comment by yoyo
2007-03-25 00:10:48

does this work on 3.10oe????? thanks.

 
Comment by yoyo
2007-03-25 00:22:19

does this work on 3.10oe????? if so, where do i put the files? thanks.

 
Comment by Will
2007-03-25 01:30:51

Awesome, I will download this now!
Thanks Timwillhack.
-Will

 
Comment by Raigov
2007-03-25 09:53:04

this game is too hard to play =( im going back to tetris

 
Comment by yourgrandma
2007-03-25 09:54:11

this game is very addictive thanks

 
Comment by Timwillhack
2007-03-25 10:13:06

Hey guys,

If you find it too hard, download the pc version demo and play the ‘training’ mode. It teaches the techniques and lets you cycle through them on the board with the images of the technique under the die. I’m telling you, if you get a hang of this, you’ll never go back…

Tim

 
Comment by yoyo
2007-03-25 16:42:46

i can’t get it to work on 3.10oe…please show me.

 
Comment by yoyo
2007-03-25 19:19:38

i copied both folders to the GAME150 folder on my psp, it’s not loading.

 
Comment by Timwillhack
2007-03-26 09:38:50

hmmm, I have 3.03OE, I wonder why it wouldn’t work on 3.10OE. Did you try in Game or the other one?

 
Comment by corbin
2007-03-31 20:30:48

damn it all how do you put this game on the psp it soo cool will somebody help me please

 
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