greg | December 30, 2006
The great weltall has improved CWCheat for POPS…
with this version of cwcheat you can finally load your memory cards coming from pc emulators or psx/ps2 consoles.
these memory cards are stored and loaded in the epsxe format this mean that you can directly load them with the best emulators out there (epsxe, pSX) or convert them with any decent memory card manager tool (or manage also them :P).
then you can use also tools like dexdrive to get saves or load your saves in a psx memory card, or extract the single saves and put them in the ps2 with applications like ulanchelf. (to do this you need to use psxmemtool extract the mc as ps1 remove the 0×80 header so it starts with SC and put the name you see in the header as the file name)
Now store up to 256 memory cards per game; they’re identified like this, “GAMEID-MEMCARDNUM.mcr” — for example, the first memory card for xenogears would become SLUS_00664-0.mcr. These virtual memory cards are stored in /seplugins/cwcheat/mc and can easily be loaded to slot 1 or 2 by selecting the corresponding option.
Aside from that snazzy addition, 0.1.6 Rev. E fixes:
- some games would cause cwcheat to not load the id correctly
- the directory were the db is saved from the cwcheat interface, now it’s saved in the correct folder
- some reported things here and there
Awesome accomplishment weltall!
Download: CWCheat 0.1.6 Rev. E for POPS (w/ EPSXE memory card support)
- source: consoleworld
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