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Special Operations v0.2
greg | November 1, 2006
Introducing Special Operations v0.2; a new funky fresh homebrew creation from The Underminer! Inspired by Splinter Cell, Special Operations is a 2D side-scroller with the ability to expand and create your own levels using the included editor.

v0.2 changes:
- Added screenshot feature
- Fixed jumping issues
- Improved shooting. Almost all enemies can be shot now.
- Improved memory issue
- Fixed level corruption
- Added levels 6 and 7
There are a few known issues yet to be ironed out, namely:
- Memory Issue. I almost fixed this, but in rare cases the memory still runs out when you switch between the level editor and the game. You can check available mem in the level editor. To manually refresh RAM, press select in the title screen.
- When an enemy and the player are both shooting, the game might crash.
You can submit any contributions (levels, textures/graphics/sprites, animations, etc…) to “The Underminer.” Contact information, amongst other details, can be found in “Read-me.txt.”
Download Special Operations v0.2: FW 1.50 – FW 1.00
- source: ps2dev
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cool, lotsa homebrew today!
Is this 2 player?
lol its rare to see homebrew like this come out since everyones working on emulators and enabling homebrew on firmware that cant play them, anyway its good news hopefully more ppl come out with homebrew like this
SPLINTERCELL IS THA SHIIIIT
WHOA WAIT A MINIUTE.
almost”" all enemies can be shot???
ummm, what heppens when you cant shoot 1??
Whoa! this looks kinda like Shinobi!
This game looks like it could end up being a very nice side-scrolling Splintercell\Metal Gear style game. Really nice work on it so far, and I look foreward to your updates
I love the splintercell series…double agent kicks ass!!!
hey wat does it mean almost all enemys can be shot now