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September 24, 2006
HEN Rev. B and DevHook Launcher for 2.71!

Posted by greg

Update: HEN Revision B is now supporting an alternative binary loader. If you’ve experienced problems with your PSP freezing or not writing the desired files to flash, try this one.

  • Revision B with better binary loader in the tiff (25 september)
    • Changed the binary loader to use the one from tiffsdk 1.1 that has better stability.
    • No changes on the core.

Download below.


Holy Revision B Batman! A new version of the Homebrew Enabler, a DevHook Launcher port, all for firmware 2.71?! This sounds like the work of Sony super villain, Dark_AleX!

Very cool stuff actually. Now users with FW 2.71 are able to utilize DevHook and emulate firmware 1.50. HEN Revision B is installed in the same manner as the initial release; however, if you have previously installed Rev. A you should follow these basic instructions:

To update from HEN revision A to B, hard reset your psp (to make sure that hen is not running).
Then copy the new files to the memory stick and run the tif. The new files will be automatically updated.

Once you’re ready to rock at Rev. B you may proceed with the ported DevHook launcher:

  • You need Homebrew Enabler for 2.71 revision B (minimum) to run this port.
  • Get the files to emulate firmwares yourself. (see below)
  • Run the pbp with the title “Devhook 0.4X launcher for 2.71″. The 1.50 launcher is also included because in the emulated 1.50 you can launch it.

DevHook v0.45 is included with the ported Launcher RAR package, unfortunately v0.46 has some issues when it comes to emulating firmware 1.50. Please ensure you read over both ‘readme’ files before proceeding and asking questions.

Have fun TA-082ers. :)

Download:
Homebrew Enabler (HEN) Rev. B for 2.71
DevHook Launcher 2.71 port
1.50 FW Dump

- source: dax.lan.st

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September 23, 2006
PSPHost v1.7 Released

Posted by greg

danny_kay1710, author of the Windows front-end PSPHost, is now hitting hard with a complete bug fix release. You may recall 2 days ago when PSPHost v1.6 was released [read here], many bugs were discovered and have now been addressed in v1.7.

PSPHost v1.7 changes/fixes:

  • Fixed “File not found” error when trying to start WiFi Controller (also fixes problem when using the WifiController Test option)
  • Fixed the problem where after enabling WiFi Controller you couldn’t disable it again.
  • Fixed the problem in which NETHOSTFS, PimpStreamer and WiFi Controller would not start when the program started.
  • Added a new option under Help to get to my website for help
  • Changed the system tray tooltip to say PSPHost instead of PSPLink the old application name

Download: PSPHost v1.7

- source: danny_kay1710

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September 23, 2006
PSP Rhythm 6.1 Out Now

Posted by greg

Drop a beat with the new release of PSP Rhythm — the homebrew Linndrum & Roland TR-series inspired drum machine for the PSP! v6.1 is now available for download and its been confirmed working with eLoader v0.9.9!

PSP Rhythm 6.1 Screenshot

PSP Rhythm v6.1 changes:

  • Audio Resampling Engine completely rewritten and is more accurate
  • Tap Tempo implemented into pattern mode
  • Working MIDI file export
  • Tested with eLoader 0.99 and is working

Congratulations to the 3 folks who won the PSP Rhythm 6.0 contest.

Download:
PSP Rhythm v6.1 (Windows installer)
PSP Rhythm v6.1 (manual install)

Samples and tutorials can be fetched from the official PSP Rhythm site.

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September 23, 2006
DevHook Screen/Video Capture Module

Posted by greg

ADePSP has returned with a brand new creation for DevHook users — a video screen/capture module! Similar to Edison Carter’s Cheat Device for GTA: Liberty City Stories, you’re now given the opportunity to take individual screenshots or a series of screenshots resulting with an animated GIF saved to your memory stick. This works while in DevHook emulation mode allowing screens & clips to be captured from the XMB interface or during game play of any title.

DevHook Screen/Video Capture Module example

Example #2

You can record video in normal mode (half the screen size) or advanced mode (full screen size) and all files will be saved to the PSP/PHOTO folder. It is recommended you use normal mode as advanced mode slows the game down a lot and makes it difficult to play.

The animated GIF files are uncompressed so make sure you have plenty of memory stick space in order to store them (don’t worry, if you run out of space the module will simply stop working). You can compress the GIF files massivly without loosing any quality using the GIFAnimator.exe program provided. It is a very good idea to do this if you intend to post your clips on forums.

Everything else you’ll need to know — requirements, installation, current known issues, etc… — can be found right here in our PSP Hacks forums.

Download: DevHook: Screen\Video Capture Module v0.1

Fantastic work ADePSP!

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September 22, 2006
Homebrew Enabler for FW 2.71

Posted by greg

*Whistles the MacGyver theme song*

With only the required necessities: a computer, Playstation Portable, skills, and a large brain; Dark_AleX has managed to figure out a way in launching homebrew via the 2.71 user interface (the XMB). To be more precise, I’ll just quote the included README.TXT:

This program enables homebrew to be run in 2.71 through the XMB. It makes a patch that remains permanent until hardware reset. Sleep mode won’t remove the patch.

Note: this program writes some small files in the flash, ONLY the first time is executed. IT does NOT rewrite any existing file in the system, it writes new files, so the probabilities of bricking are practically null.

Currently standard homebrew is not supported because they’re compiled in static ELF format. Homebrew for 2.71 will need to be PRX formatted. All the technical knitty-gritty details for programmers, as well as instructions on setup/installation/usage, are detailed in README.TXT.

Samples are provided in the “GAME” directory. And as for the future — static ELF support may be possible.

Download: Homebrew Enabler for 2.71

- source: dax.lan.st

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September 22, 2006
CWCheat for Mac OS X v0.3.1

Posted by greg

Update: Hank’s quick on the draw with the release of v0.3.1, fixing an important bug discovered in the previous version.

  • Whoops! Fixed a bug that would cause CWCheat to crash if you tried to open a new cheat file, cancelled, and then saved the current one.

Thanks Hank. As per the usual, download link below has been updated.


Update: A new version so soon? Yup, here it is…

CWCheat for Mac OS X v0.3:

  • Added colour indicators beside message line — indicates green or red, for something good happening and something bad happening.
  • Command+O now opens a file, Command+Option+O loads straight from the Memory Stick, Command+S saves the database
  • Added a Database Info window
  • Upon opening a database, CWCheat will add Region Codes to the games

Download below.

Also… word on the street — Hank Chill is working on a Windows version for all you Microsoft lovers. ;)


After receiving positive response from the initial release; Hank Chill and his CW Cheat front-end for Mac OS X are back! Incase you missed it the first time, this particular application enables easy managment of the rapidly growing cheat database for “CW Cheat.” Many great features have been implemented in this release, namely the ability to directly manage the database and CW Cheat settings while your PSP is connected.

CW Cheat for Mac OS X Screenshot

What’s new in v0.2?

  • Changed up Game List window; instead of having the window floating in the middle of nowhere, it’s been converted to a drawer than can be opened/closed
  • Added ability to sort Game list or Code list
  • Now you can modify CWCheat’s settings by connecting your PSP
  • Holding the ‘Option’ key while pressing the Open button will load the database straight from the PSP if connected
  • Small little bug fixes
  • Redesigned icons — sort of represents PSP’s XMB now
  • Message line on the bottom of the screen has been implemented, instead of all the annoying message dialogs

Download: CWCheat for Mac OS X v0.3.1

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September 21, 2006
eLoader “Marzenbier” v0.9.9 Released

Posted by greg

As mentioned earlier this morning, “…reports that a new version of eLoader is making its way to prime time, more on that soon.,” and now here it is — the latest installment of the intoxicating eLoader! v0.9.9, dubbed “Marzenbier,” has been released by none other than the fabulous group of Noobz.

Quoted from their website:

The major new feature is support for v2.70 and v2.71 firmwares. That’s right, full support for these 2 firmwares is now added, using a new kernel-mode syscall-finding technique (which is why 2.80 support is not yet possible).

As well as support for the v2.7 firmwares, there is also limited kernel mode support on v2.5-v2.71. This means that the .init program section (which contains functions declared with the ‘constructor’ attribute) will be called in kernel-mode for homebrew built with the kernel mode attribute. Note that you cannot create kernel-mode threads from the init functions in this release, due to security checks in the firmware.

The increased kernel access has also allowed us to add a built-in exception handler to eLoader, so that crashes can be caught and debugged more easily, as well as usually preventing the need to reboot.

Congratulations on this fine release Noobz.

Get’down!

Download:
eLoader “Märzenbier” v0.9.9 (Windows installer)
eLoader “Märzenbier” v0.9.9 (ZIP — manual install)

- source: noobz.eu

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September 21, 2006
Homebrew SDK 1.1 for v2.0-v2.8

Posted by greg

Both developers and 2.80 end-users will be happy to know the “Noobz” have updated their simple [homebrew] software development kit (SDK) to v1.1 — additions include:

  • Added simple sound output to tetris;
  • Added support for some kernel stubs;
  • New improved and smaller TIFF binary loader.

There are also reports that a new version of eLoader is making its way to prime time, more on that soon.

And if you’ve experienced difficulties running TIFF-enabled homebrew, here are some tips:

  • Make sure that you unzip the package so that the 3 files (.tif, .bin and .jpg) are all in a single folder, called ‘tetris’, within the /psp/photo/ folder on your memory stick.
  • Reboot your PSP completely (by holding the power switch for a few seconds until it switches off) before opening the TIFF.
  • Instead of opening the TIFF directly, try opening the folder as a slideshow, by pressing TRIANGLE or by hovering the folder and pressing START.

Download:
TIFF Tetris
TIFF exploit mini-SDK v1.1

- source: noobz

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September 20, 2006
CW Cheat v0.1.4B Released

Posted by greg

Update: Oops… quick bug fix release from weltall. CW Cheat v0.1.4B!

[CORE PRX]

  • fixed a bug which didn’t permit the user to modify the value of an already present cheat or a new cheat found through search
  • fixed some quick help errors
  • now the current value is copied to the new cheat when adding a cheat found by searching

Download link below has been updated to reflect v0.1.4B.


weltall’s popular universal cheating device, CW Cheat, has been updated to v0.1.4 today. Functioning much like Action Replay or Gameshark this module (when used with DevHook) allows you to cheat every DevHook-compatible game under firmware emulation.

0.1.4 RELEASE
[CORE PRX]

  • now it’s possible to scroll cheat by +/- 10 with RIGHT/LEFT
  • now cheat scrolling is fixed and faster
  • FIXED RAM PROBLEMS now cheats are allocated dynamically (although the allocation is fixed for this version)
  • now it supports 550cheats * 30 codes without glitches
  • db loading moved to kernel ram (this wasn’t a problem but better safe than sorry)
  • diff search now uses available ram dynamically: it search for the most big chunch of ram and allocates it
  • now you can load different dbs by selecting a number with LEFT/RIGHT when reload cheat database is selected and pressing then x (this is valid only for loading: writing and other functions still saves to the default db)
    db 0 (default) = cheat.db
    db 1 2 3 … = cheat1.db cheat2.db cheat3.db
  • now diff search works also if the games allocates too much ram
  • now cheat value modification, cheat entry through search and fixed search value entry use a better input method where you choose the number to modify with left/right and press UP/DOWN to add a 1 to it. if you want you can edit the number in hex mode by pressing R
  • 8bit conditional codes implemented they work like the original but with a 2 in the value:
    *8-bit greater than - TEST CODE - 0xDaaaaaaa 0×2030dddd
    *8-bit less than - TEST CODE - 0xDaaaaaaa 0×2020dddd
    *8-bit not equal - TEST CODE - 0xDaaaaaaa 0×2010dddd
    *8-bit equal - TEST CODE - 0xDaaaaaaa 0×2000dddd
  • cheat.db updated
  • changes in the diff search gui text
  • other optimizations
  • thanks to tyranid for a function from psplink which helped me iron out those ram problems
  • now it’s possible to remove with a button press all the search data

Download: CW Cheat v0.1.4B (manual included)

Always fetch the latest cheat DB from consoleworld.

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September 20, 2006
PSPHost v1.6 Released

Posted by greg

danny_kay1710 has released a new version of PSPHost for Windows. As you may remember from previous releases, this handy tool serves as a graphical interface allowing easy control over USBHostFS and NETHostFS — developed for the newest of newbs!

Once setup you’ll soon have access to your PC’s hard disk — acting as a “virtual memory stick” if you will. This creates the option of playing ISOs over a USB connection with DevHook, easily streaming video to your PSP using PiMPStreamer, running any desired homebrew off your PC with iR Shell, and last but not least, using your PSP as a wireless joystick with WiFi Controller!

(click to enlarge screenshot)PSPHost v1.6 Screenshot

PSPHost v1.6 changes:

  • Shortcuts fixed. Should avoid some confusion!
  • Updated PimpStreamer to v0.74
  • A few other minor bug fixes addressed
  • Updated NETHOSTFS to work with IRShell

Download: PSPHost v1.6

- source: psp2k

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