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LTE Studios 3d Engine 2.0 Released

Alias420 | September 6, 2006

Well here it is, the long awaited LTE Studios Game Engine SDK v2.0. For most of you who are new to the site and just browsing, this is a software development kit (SDK) which aids in the creation of your own first person shooters for the Sony PSP. The resulting game is only compatible with firmware 1.50… here are the updates since 1.0 -

– Changed name from LTE 3D Engine to LTE Game Engine

- Added support for Mipmapped textures. Mipmapping gives an high speed improvement. By default all textures are mipmapped, you can disable this feature with: driver->setTextureCreationFlag
(video::ETCF_CREATE_MIP_MAPS, false);

- Clipping comes necessary when your meshes has big triangles, but for model and object meshes (like the character) this is not necessary. By default now clipping is not enabled by default: if you need the engine to clip your mesh type node->setMaterialFlag(video::EMF_CLIPPING, true);

- Mesh triangle subdivision: Now it’s possible to subidive the triangles of your meshes which sides are greater than a value. You can do this using the Mesh Manipulator:
SceneManager->getMeshManipulator()->
subdivideTriangles(YourMesh, MaxSideSize)

- Added support for rendering into textures. This feature is very common, and the engine now can do it. Look at the RenderToTexture example for further information.

- Multitexturing is now supported. This feature is limited because it doesn’t support multi texture coordinates, and it takes one more rendering pass (PSP GPU doesn’t support one-pass multi texturing). Look at the SpecialFX example for further information.

- Added Sphere mapping: this effect is now supported. To enable sphere mapping for your scene node type node->setMaterialType(video::EMT_SPHERE_MAP).

- Added B3D Mesh support with full bone animator.

- Added celshading effect for your IAnimatedMeshSceneNode. To enable this feature for your scene node simply do: node->addCelshadingSceneNode(). Look at the documentation for further information.

- Added support for Dynamic Shadows. Look at the Dynamic Shadow example for further information.

- Added ATRAC3 Audio support. Note that you can set position, get position, get duration, only for mp3 audio files.

- Now the File Browser sort the list pushing the folder on the top of the list.

- The speed of the mouse cursor is proportional to the current frame rate, this allows to use the cursor also at lower framerate.

- General speed improvement

- A Lot of Bug fixes

- Changed the intro logo screen and music effect

Download LTE Game Engine 2.0 SDK

- source: LTE Studios

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Comments (14)

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14 Comments »

Comment by Philly_47
2006-09-06 18:20:42

That is kool!!!!!!

 
Comment by xPSPx
2006-09-06 18:28:43

Yet another great release. Good job! ;)

 
Comment by someguy
2006-09-06 18:30:12

so i can make shooters wiht this??????bu only for 1.50 tho huh?

 
Comment by ferg
2006-09-06 18:39:20

yay!

Could ya get any more enthusiasm then that!!! :P – Phil

 
Comment by Mark
2006-09-06 18:59:11

does it work with 2.71? lol hehe only joking, cool ill give it a look and report bk :D

BANNED! ! ! Just kidding :) good to see some humor! – Phil

 
Comment by Chris
2006-09-06 18:59:53

I would use this if I knew how,lol.I can’t create any kind of homebrew so I doubt I could make a game with this.

Very very simple, go to http://www.psp-programming.com to learn how to make your own homebrew games etc, C+ C++ Is a basic language to learn for you now! – Phil

 
Comment by Chris
2006-09-06 20:24:01

Hey Phil…I like it when u mod the comments section,u do a good job :)

Thanks, its just editing but hey, if you call if it a job its a job! – Phil

 
Comment by Coasterfreak212
2006-09-06 21:34:23

This is pretty sweet, it’ll hopefully lead to really cool 3d homebrew, perhaps even ports for the psp. Is there a possibility that you can harness this engine to enhance n64 emulation if you make a psp programed emulator (not ported is what i’m trying to say)?

 
Comment by DaBest
2006-09-06 21:46:58

d

 
Comment by poopman
2006-09-06 22:02:33

PSP Firmware v2.8 Decrypted!

i cant believe this news isnt added yet!!!

http://www.maxconsole.net/?mode=news&newsid=9787

 
Comment by Coasterfreak212
2006-09-06 22:28:50

Yeah, but I think Greg wants to wait for a firmware pack so there aren’t any comments that say “How do you do this?” and “will it work for 2.71″ and “How do I get this to work with devhook?”. Basically, when it becomes bigger than what it is (firmware packs, devhook support, etc.) Besides, what the big deal with 2.8? It’s out like theres a big advancement between the two firmwares.

 
Comment by Coasterfreak212
2006-09-06 22:40:42

Wait a sec, video rss? Does that mean i can watch shows such as diggnation on the psp via rss? That would be cool, but most video rss is definetley not formated in psp format. If it does have video rss, then I’m on it in a sec, if it is limited to the video fetures than no it’s not a big step (besides the .3gp format, but who uses that besides for phones?).

Video? Really on RSS? Could this be . . . – Phil

 
Comment by errk
2006-09-06 23:10:35

Im pathetic, I’m Sad and i Have no life, I am an immature little 10 year old with nothing better to do in my time but be rude and disrespect people!

Edited by phil

 
Comment by Mark
2006-09-07 09:35:23

hey phil i paniced when i read “your banned” u got me lol.

Hehehe, See i have humor, just when im not tired! – Phil

 
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