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Create your own PSP Browser Portal

greg | April 20, 2005

LiquidIce over at psphacks.blogspot.com has an interesting article for those having difficulties setting up a custom DNS & web server for the PSP browser.

MooPS is simply a DNS & Web Server that’ll run on your local Windows PC. It is capable of forwarding “ingame.scea.com” to the URL of your choice. Select the IP address you want MooPS to listen on and specify the same IP address as your primary DNS server on your PSP. Fire up Wipeout and surf the net with total control!

Download MooPS and install it - be sure to read the included readme.txt for futher details.

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PSP JavaScript Games

greg | April 20, 2005

I knew this was bound to happen soon… folks over at WebToPSP went ahead and developed some PSP JavaScript compliant games and utilities for the PSP. They include: Tetris, TicTacToe, and a Calculator. Try them out and let us know what you think. We’ll have screenshots shortly.

Remember these are not PSP executables, they’re simply ran through the PSP browser. For more information on how to access the “hidden” browser, follow this PSP hack tutorial.

A direct link to WebToPSP has also been added to our portal page.

Enjoy!

Thanks RIPCLAW

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Alpha relase of PSP Portal with constant Address Bar

greg | April 19, 2005

Well I was trying to think of something cool to make for the PSP browser when I got the idea to try and improve the browser experience itself. So this is what I “whipped together” tonight keep in mind it is very much a work in progress. And I am only giving out this link so people can test it and give us any constructive feedback. Having said that, here is what we already know. If you try submitting to any forms ie google search bar you’ll screw it up. Some links on pages are still screwed up. But if you want to try out just surfing with out submitting to any forms give it a try. We will be flattening out these issues very shortly. Until then I must sleep.

enjoy!
http://www.psp-hacks.com/wipeout/parse.php
or
http://www.psp-hacks.com/wipeout/parse2.php

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PSP USB Charger Hack

greg | April 19, 2005

I noticed in our forums that danee92 has posted an interesting topic with regards to creating a USB charger for your PSP. The steps are very simple - outlined below:

Materials Needed:

  • PSP Car Charger
  • USB Cable
  • Wire Stripper
  • Electrical Tape
  • Solder Gun

Steps:

  • Strip the outer shielding off the USB cable and expose the wires.
  • Red = +5 volts, Black = ground, White & Green = data.
  • Strip the black, white and green wires and twist them together.
  • Strip the red wire, twist it.
  • Grab the PSP car charger and open it up revealing the two sets of wires - inner wire = power, outer = ground.
  • Strip both wires and twist the stranded wire together.
  • Take the PSP car charger and USB cable and join the power-to-power & ground-to-ground wires.
  • Solder these wires together.
  • Place electrical tape around each set of individual wires.
  • Charge your PSP via your PC’s USB!

Use this simplified tutorial at your own risk. We take no responsibility if you render your PSP useless.

Check out this site for photos and more in-depth detail.

Forum topic here

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MSN on your PSP

greg | April 18, 2005

The folks over at hackaday.com have an interesting post about a web-based MSN client that will also function on your PSP (through the browser, of course). I am a bit hesitant myself to enter my MSN passport information, but for those of you who don’t care, try it out and let us know the verdict.

The web-based MSN client is accessible at http://mob.e-messenger.net/mobile - point your PSP there and you should be set to go. We also have a direct link to it from our PSP portal.

Forum here.

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New PSP Saves Area

greg | April 17, 2005

We’ve gone ahead and changed our entire PSP Saves area. Now with the use of darryl’s SFO parser we’re able to automatically determine which game you’re uploading along with any additional details. It also generates fancy little thumbnails on-the-fly!

I’ve imported most of our previous saved games, if I somehow missed yours, please re-upload!

PSP Saves

Thanks darryl!

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Javascript on the PSP

greg | April 17, 2005

It looks like the current PSP browser may actually support javascript (not to be confused with Java, no applets :P). Not today’s javascript but a 1999 version. You can check this thread in the forums for a complete list of supported commands and give us feedback on your testing, while we try out ours.

“The Sony PlayStation Portable has made a tiny bit of web news recently when it was discovered that one of its games includes a built-in web browser. It’s limited to a particular site, but with a bit of DNS hacking you can coax it into displaying any web site.

Steve at SlayerOffice has taken a close look at the PSP browser. It turns out that it does support JavaScript, albeit in a circa 1999 fashion. He’s compiled a complete list of PSP supported object properties. Soon we’ll be writing our own JavaScript games for the PSP, although they’ll look like this until the browser is improved.”

Source

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LiquidIce’s PSP Universal Remote Control

greg | April 16, 2005

I was trolling the net for PSP info again and came across this interesting use of the PSP browser. Keep in mind that this is not a program you can put on your PSP it is a custom web interface this guy made for house everything is actually controlled by a webserver within his house which he access’s via his PSP.

LiquidIce:”I have not seen anyone else do something like this with the PSP, so I am posting it in hopes to inspire others to do something cool with their PSP. The closest thing I have seen is a controller page for XBMC, but it was just some text links, and did not impress me.

I’ve taken it a step further. I now have the ability to turn my lights on and off. Have full control (Play, Stop, Pause, Menu) of my DVD player, TIVO, and High Def TV, all wirelessly from my PSP. I did this in a few hours using Photoshop to make some graphics. I put an image map on the graphics and created some HTML pages which are hosted on my WACI NX server. The links are crafted so that when the PSP highlights and clicks on a spot on the image map, it instructs the WACI NX server to send an IR signal to my A/V equipment or triggers it’s relays to cut power on the lights. ”

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PSP is only running at half speed.

greg | April 16, 2005

Consoul Games has an interesting article on the how the PSP’s hardware can run at 333mhz but Sony has used their SDK to lock it down to 222mhz to extend the life of their current batteries until they can get new extended life batteries to market. Not only will we be able to see an improvment in PSP games because game producers will be more intimate with the platform but they will also have a 50% increase in the PSP’s overall performance. Wow, just from looking at the quality of the current games I can’t wait to see what the games for the PSP at it’s full potential will look like.

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First PSP Homebrew Executable?

greg | April 14, 2005

It’s quite possible! darryl has successfully compiled the first PSP executable. We’re not certain if it’ll run yet; however, it compiled successfully without any errors using the Sony GCC tool-chain. Still more work needs to be done… stay up to date on this topic - forum here.

Below are some code snippets and output of the current progress:

#include <stdio.h>
#include <psptypes.h>
#include <moduleexport.h>

int main(void);

typedef const _sceModuleInfo SceModuleInfo;

SCE_MODULE_INFO(HelloWorld, 0, 1, 1);

int main(void)
{
   char *greeting = { “Hello, world!” };
   return 0;
}

darryl@zoltar tests $ /usr/local/psp/gcc-1.3.1/bin/psp-gcc -I. -D__SCE__ -D__psp__ -I/usr/local/psp/gcc-1.3.1/psp/include -I/usr/local/psp/gcc-1.3.1/include -I/usr/local/psp/gcc-1.3.1/lib/gcc-lib/psp/3.3.3+allegrex-2.2.1-psp-1.3.1/include -I/usr/local/psp/gcc-1.3.1/lib/gcc-lib/psp/3.3.3+allegrex-2.2.1-psp-1.3.1/install-tools/include psp_support.c crt0.c hello.c -T/usr/local/psp/gcc-1.3.1/psp/libelf32elmip.x -L/usr/local/psp/gcc-1.3.1/psp/lib -L/usr/local/psp/gcc-1.3.1/lib -I/usr/local/psp/devkit/lib /usr/local/psp/gcc-1.3.1/psp/lib/libc.a /usr/local/psp/gcc-1.3.1/psp/lib/libiberty.a /usr/local/psp/gcc-1.3.1/psp/lib/libm.a /usr/local/psp/gcc-1.3.1/psp/lib/libstdc++.a /usr/local/psp/gcc-1.3.1/psp/lib/libsupc++.a -o hello
/tmp/cc1z9cJj.s: Assembler messages:
/tmp/cc1z9cJj.s:11: Warning: Pretending global symbol used as branch target is local.

darryl@zoltar tests $ file hello
hello: ELF 32-bit LSB MIPS-II processor-specific, MIPS, version 1 (SYSV), not stripped

hello: file format elf32-littlemips

SYMBOL TABLE:
00000000 l d *ABS* 00000000
00000000 l d .text 00000000
00000000 l d *ABS* 00000000
000006d0 l d .lib.ent.top 00000000
000006d8 l d .lib.ent 00000000
00000000 l d *ABS* 00000000
000006f8 l d .lib.ent.btm 00000000
000006f8 l d .lib.stub.top 00000000
000006f8 l d .lib.stub.btm 00000000
000006f8 l d .rodata.sceModuleInfo 00000000
00000000 l d *ABS* 00000000
00000760 l d .rodata 00000000
00000000 l d *ABS* 00000000
00000790 l d .data 00000000
00000800 l d .bss 00000000
00000000 l d *ABS* 00000000
00000000 l d *ABS* 00000000
00000000 l d *ABS* 00000000
00000000 l d .mdebug.eabi32 00000000
00000000 l d .pdr 00000000
00000000 l d *ABS* 00000000
00000000 l d .debug_aranges 00000000
00000000 l d .debug_pubnames 00000000
00000000 l d .debug_info 00000000
00000000 l d .debug_abbrev 00000000
00000000 l d .debug_line 00000000
00000000 l d .debug_frame 00000000
00000000 l d .debug_str 00000000
00000000 l d *ABS* 00000000
00000000 l d *ABS* 00000000
00000000 l d *ABS* 00000000
00000000 l d *ABS* 00000000
00000000 l d *ABS* 00000000
00000000 l d .comment 00000000
00000000 l df *ABS* 00000000 psp_support.c
00000000 l df *ABS* 00000000 crt0.c
00000800 l O .bss 0000005c exitbuf
00000000 l df *ABS* 00000000 hello.c
00000001 l *ABS* 00000000 SCE_LIB_AUTO_EXPORT
00000002 l *ABS* 00000000 SCE_LIB_WEAK_EXPORT
00000004 l *ABS* 00000000 SCE_LIB_NOLINK_EXPORT
00000008 l *ABS* 00000000 SCE_LIB_WEAK_IMPORT
00000000 l *UND* 00000000 __PSPEXP__module_info
00000880 l O .bss 00001000 display_list
00000000 l df *ABS* 00000000
00000000 l df *ABS* 00000000
00000770 l .rodata 00000000 _NONAMEentry_table
000002fc g F .text 0000006c longjmp
00000298 g F .text 00000064 setjmp
000006f8 g O .lib.stub.top 00000000 __begin_of_section_lib_stub
000083c0 g O *ABS* 00000000 _gp
000006f8 g O .rodata.sceModuleInfo 00000034 __psp_moduleinfo
000006f8 g O .lib.ent.btm 00000000 __end_of_section_lib_ent
00000000 g F .text 0000001c _init
000006f8 g O .lib.stub.btm 00000000 __end_of_section_lib_stub
00000054 g F .text 00000010 _start
00000064 g F .text 00000124 _start_c
000006d4 g O .lib.ent.top 00000000 __begin_of_section_lib_ent
00000038 g F .text 0000001c __bss_start
000001e0 g F .text 000000b8 memset
000001ac g F .text 00000034 main
0000001c g F .text 0000001c _fini
00000794 g O .data 00000004 sce_newlib_stack_kb_size
00001480 g O *ABS* 00000000 _end
00000188 g F .text 00000024 _exit

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