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PSPLife: Game of Life Simulator Released

greg | February 8, 2010

It’s the Game of Life on your PSP… Nah, not Hasbro’s, but that’d be cool too. This is John Conway’s Game of Life, written and released by jojojoris. It’s old school to the max. Like 70’s old school… Some were into pet rocks; others were deep into cellular automaton.

PSPLife Screenshot

The Rules

For a space that is ‘populated’

  • Each cell with one or no neighbours dies, as if by loneliness.
  • Each cell with four or more neighbours dies, as if by overpopulation.
  • Each cell with two or three neighbours survives.

For a space that is ‘empty’ or ‘unpopulated’

  • Each cell with three neighbors becomes populated.

Download: PSPLife: John Conway’s Game of Life

- source: jojosoft

Comments (4)

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OpenGL ES Released for the PSP

greg | February 8, 2010

Not a hack per se, but let me tell you this: Metismo has no doubt laid some serious groundwork for some potential bad ass ‘brew.

Metismo

According to this article (see source), Metismo has released an OpenGL ES library for the PSP. I’m talking fancy graphical features like: lighting, fogging; and to get more technical: vertex buffer objects, uncompressed, palletized and additional DXTC compressed textures, fixed and floating point data type adherence, and internal vertex array conversion to optimal PSP formats. Over your head? Mine too. Nevertheless — them graphics will look so fresh and so clean when they’re OpenGL ES-ified.

Now if you’re a developer you’ll likely see the potential dopeness of this library; however, I’m not sure whether it’s commercial grade or if it’s free to the masses… I can’t find a public download anywhere.

Furthermore, John Chasey, CEO of Metismo, quotes –

While we developed the OpenGL ES support as part of the broader Bedrock technology it became apparent that for some developers a standalone OpenGL ES package for the PSP was particularly beneficial.

Beneficial indeed. You can read more about Metismo and their Bedrock effort right here.

Holler via the comments if you find a downloadable [freely distributable] copy of Metismo’s OpenGL ES library.

- source: develop-online

Comments (14)

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PSP CheatUp v0.50 Released

greg | February 4, 2010

I don’t know if you knew, but I didn’t know, so if you knew and I didn’t know, then awesome; but if you didn’t know, you should know, so here you go… Dated January 26 is Raing3’s PSP CheatUp 0.50. Cheers to knowing!

Whatever cheat engine or plugin you use, PSP CheatUp has you covered for all the latest and greatest cheats. Download ‘em all direct over any nearby WiFi.

The screenshots are still a bit dated.

PSP CheatUp Screenshot PSP CheatUp Screenshot PSP CheatUp Screenshot PSP CheatUp Screenshot

PSP CheatUp 0.50:

  • Added: Support for third party cheat download mirrors and alternative cheat databases.
  • Added: Additional search prefixes to view NitePR code file (refer to Readme for more information).

Download: PSP CheatUp v0.50

Thanks DC.

- source: raing3.co.cc

Comments (18)

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PSP Exploit Found for All PSP Models; Works on FW 6.20 Too!

greg | February 3, 2010

No videos, no files — just straight facts… My main man, pspjoke, with the assistance of n00b81, has stumbled upon a vulnerability and has fully exploited it. My word; I’ve tested it myself. A few other fortunate folk have as well.

The facts: this save game user-mode hack works on firmware 6.20 and all PSP models, including the 3000 and the PSPgo. That said — it’s obviously a downloadable title. But I won’t go there… We’re under strict orders that we must honour and obey to keep the balance of power intact. Just know unsigned code is indeed running.

Furthermore, an eLoader is planned; pspjoke is working on it. You can follow this thread for ongoing development and discussion surrounding said exploit.

Good lookin’ out pspjoke, n00b81… Much respect.

- pspjoke’s PSP Exploit Thread -

Comments (172)

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NesterJ 1.12 Plus 0.61 RM Released; Nintendo (NES) Emulation for your PSP

greg | February 3, 2010

NesterJ 1.12 Plus 0.61… Add that shit up and you have a new Nintendo emulator with the rewind-mirror (RM) mod in full effect.

Note: game play is a lot smoother and less jerky than the video demonstration.

This release is based on NesterJ v1.12 by Takka, which is based on the original work of Ruka. And the ability to rewind gameplay and mirror the screen stems from DAVEX’s creative mind. Sadly this does not support Ad Hoc multiplayer; however, this version does.

The combined force of these skilled peeps have made NesterJ 1.12 Plus 0.61 RM possible…

suloku:

  • Added rewind mode coded by Davex
  • Added mirror and rotated screen modes by Davex
  • Added sepia color palette by Davex

byemu:

  • Added support for a LOT of boards and mappers, including mapper 163 (NJ063 Final Fantasy VII Advent Children among others)
  • PAL-NTSC selector
  • Added Chinese interface language
  • Added FAT ROM read mode, which enables Chinese filenames while browsing
  • Added a new cheat function to make changing games easier
  • ROM support up to 4M
  • Increased exception handling, prevention of reading the game crash
  • Roms can be deleted. Press [] (square) in the rom list interface. Only in FAT ROM read mode
  • Added and increased a custom rom database (byemudb.dat)

Takka:

  • Ported to 3.xx firmware (full user mode)
  • Fixed sleep mode issues
  • Fixed saving issues (sram and states)

Download: NesterJ 1.12 Plus 0.61 RM

- source: qj

Comments (21)

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Bug Fix Release: DayPR Rev. 6

greg | February 3, 2010

She’s a quick one… See this? Good! Now know this: lilmnm has released a minor update to DayPR. It’s so minor that lilmnm is keeping it at revision 6. Simply said, DayPR is a cheat engine, much like CWCHEAT. Cheat any game or find and enable your own cheats.

DayPR Screenshot

DayPR Rev. 6 Bug Fix Update:

  • Added an extra cheat file you can load cheats from (*NOTE* after you load the new file it clears out the old cheats)
  • Fixed scrolling when you have more than 20 cheats; it wouldn’t show the last cheat when scrolled to the bottom.

Download: DayPR Rev. 6 BETA (Bug Fix)

- source: qj

Comments (5)

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Battery Warning Plugin v0.3.1 Released

greg | February 3, 2010

Zack is back on the attack with something you may lack, jack! All new coded from scratch: Zack’s Battery Warning Plugin v0.3.1. When your battery hits 15% or less you’ll be notified by a non-intrusive message, as per the screenshot directly below these words.

PSP Battery Warning Plugin Screenshot

Battery Warning Plugin v0.3.1:

  • Added ability to turn the message off. Press L+R+Select to disable the message once shown.
  • Changed message to display remaining battery percentage and time remaining (in mins).
  • Message now doesn’t get hidden behind objects.
  • Message now clearer to read (again).
  • Reduced flickering substantially (still flickers in certain games).
  • Message upon battery reaching full charge (while charging). Removing the power cable or pressing L+R+Select will disable the message.

Download: Battery Warning Plugin v0.3.1

- release / discussion threadretroemu -

Comments (5)

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PSP Filer v6.6 Released

greg | February 2, 2010

Mediumgauge continues on keepin’ on with a brand new version of PSP Filer. It’s a minor version bump from 6.5 to 6.6. What’s new? Mostly bug fixes and whatnot. We’ll have a properly translated change log momentarily. In the meantime — the in between time — update your memory sticks and file in style.

PSP Filer

Once again, real quick: PSP Filer is a full-fledged file manager, it’s the best way to manage files and directories on the memory stick, UMD, or flash memory when you’re not near a PC. PSP Filer also includes a means of ripping UMDs, playing wav and mp3 files, viewing jpg, bmp, and png formatted images, decompressing zip, 7z, and rar.

PSP Filer v6.6:

  • Filer
    • fixed a bug that folder size over 2GB could not drawn correctly.
  • Audio player
    • fixed a bug Filer was crashed when there was no audio file and pressed up arrow key.
    • fixed a bug Filer was crashed when player is activated at UMD device.
    • added a feature to play in background mode by pressing square key.
    • added a feature to draw tag text in UTF-8 / EUC-JP mode.
    • added a feature to draw play time.
    • added a feature to scroll drawing a long tag text.
  • Picture viewer.
    • added a feature to mark/unmark by pressing circle + square key.

Download: PSP Filer v6.6

- donate / source: mediumgauge

Comments (14)

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Project4: Let Live or Scrap it?

greg | February 1, 2010

Let me blast a little something from PSP-Hacks’ past: Auraomega’s Project4 — the (in)complete XMB replacement.

Project4 was an attempt to fully replace the XMB — in flash — from the ground up. It featured its own menuing system with the ability to launch homebrew, ISOs and UMD games. Project4 also packed its own set of internals for input, manipulating flash memory, and theme customization. It was a pretty dope project with a great deal of potential.

While Project4 survived half a dozen releases, it was later abandoned like an ugly baby back in ‘08. If you’re a new reader you can familiarize yourself with Project4 right here.

Now, many moons later, Auraomega is back and has one simple question: should Project4 be resurrected, rewritten, and re-released giving it a new home under a new name? Or should the project be scrapped? You answer; your feedback is important.

Project4: Let Live or Scrap it?

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If let live, Auraomega quotes –

I can start work on it and with a bit of luck have a working skeleton available soon. I plan on making it modular to allow for other coders to add to it as well as allow more regular bug fixes and updates, for this reason it is imperative that I have other developers interested as one of the main downfalls of Project4 was that I was working the entire thing myself.

Here’s an idea: team up with Mathieulh and the Utopia Project. A super-cool customized UI on-top a fully customized super-fast lightweight kernel. Sounds pretty tight.

- source: qj

Comments (27)

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Zock’n Roll v1.20 Released

greg | January 29, 2010

I enjoyed playing this, maybe you will too… It’s oOnkillerOo’s Zock’n Roll. Dice are randomly generated 4 sets at a time and you must strategically place each die to create colour and number combos. Score big, rank online, feel good.

Zock’n Roll v1.20:

  • Added an update check while uploading or viewing scores
  • Added an Easy Installer written in java by qop
  • Fixed the joker function in field 13 (thx to chucklas for report)

Download: Zock’n Roll v1.20

- source: qj

Comments (4)

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